Commit graph

78 commits

Author SHA1 Message Date
1c0c19f77f oops part of mcm for inclement weather npcs 2020-10-03 22:17:20 -07:00
f87ee44a64 more better logging 2020-10-03 22:16:40 -07:00
3ff73e86c6 MCM for inclement weather NPCs by race/class 2020-10-03 22:16:21 -07:00
7e96593833 louder but maybe more readable logging 2020-10-03 22:15:50 -07:00
1fffe9cfa7 positions 2020-10-03 22:10:14 -07:00
0913933286 don't disable NPCs in bad weather in wilderness cells 2020-09-14 21:57:45 -07:00
97cb4e53cb pick homes in wilderness cells, remove titles from names 2020-09-14 21:57:27 -07:00
b9892e7946 don't need those there anymore 2020-09-14 21:56:30 -07:00
6209f90445 temples are always public 2020-09-14 21:55:56 -07:00
b9df2a42f5 less duplicating code 2020-09-14 21:55:37 -07:00
381922d133 whoops 2020-09-13 00:56:50 -07:00
3daaf971a5 it's never bad weather inside 2020-09-13 00:55:56 -07:00
83a69bf9c1 don't need the cell actually 2020-09-06 16:02:18 -07:00
57399d5da2 use new MWSE aiConfig; imperial carriages; some minor refactoring 2020-09-06 15:43:25 -07:00
20754b63f4 don't check weather or time for every NPC, ya goof 2020-09-06 15:39:49 -07:00
8a640d07f3 better logging and such 2020-08-27 01:00:16 -07:00
79f5f394b9 whoopsie 2020-08-26 23:35:40 -07:00
da9f17bca6 whoops 2020-08-26 21:45:42 -07:00
6dcf8bb4a8 more refactoring, public cells assigned a faction 2020-08-26 21:44:56 -07:00
444e607420
Update readme.md 2020-08-25 00:36:03 -07:00
3215de5c01 reenable NPCs even if option to disable is off 2020-08-25 00:32:54 -07:00
51760a27f6 update readme 2020-08-25 00:25:33 -07:00
184bbf7379 more refactoring, and better npc worth calculation 2020-08-25 00:05:17 -07:00
c00fb8b4ea formatting 2020-08-23 23:58:12 -07:00
ec2a570b30 don't move multiple NPCs into the same spot 2020-08-23 23:54:58 -07:00
4ed6648ca8 better name for that file 2020-08-23 22:27:48 -07:00
b5906d9675 minor clarifications 2020-08-23 22:24:28 -07:00
554a5b86ef temples are public by default 2020-08-23 22:24:08 -07:00
ad4a113642 option to treat waistworks as public + refactoring 2020-08-23 22:02:33 -07:00
1e4c733b0a more positions 2020-08-23 22:01:01 -07:00
c26400b55b big heckin refactor/cleanup 2020-08-23 18:47:30 -07:00
9239aded68 I probably won't commit anything in that file 2020-08-23 18:47:17 -07:00
dafb4af875 preparing for better picking of public house type 2020-08-22 13:55:59 -07:00
968fb3b7af some npcs don't have heads??? 2020-08-22 13:55:33 -07:00
fd4ae6c266 less stupidity and selfish functions too 2020-08-22 12:07:25 -07:00
bb0ab90d64 selfish functions 2020-08-22 12:06:48 -07:00
945befe3df whoopsie 2020-08-22 12:06:30 -07:00
f5dd86dc9c build follower list on load, cellchange and timer 2020-08-17 00:07:37 -07:00
f15e923104 turns out those are appartments 2020-08-16 18:43:51 -07:00
53d522adf3 ignore doors to underworks, and some cleanup 2020-08-16 17:56:54 -07:00
8b2788fbf0 detect some dead NPCs in neighbouring cells 2020-08-16 17:39:31 -07:00
c7dd172785 whoops I forgot to do that 2020-08-16 17:10:55 -07:00
1e114b6da3 update readme 2020-08-16 17:10:14 -07:00
5115eb32ff clean up config, and moveNPCs by default 2020-08-16 16:34:18 -07:00
6dfb1e4a86 slight refactoring 2020-08-16 16:19:12 -07:00
3994323d49 really don't need that 2020-08-16 16:18:32 -07:00
5c3411567e don't send nil 2020-08-16 16:17:41 -07:00
46a56e7c69 I guess it's later 2020-08-16 15:51:39 -07:00
ba880908b3 better city detection 2020-08-16 15:34:56 -07:00
9343bcface this is ugly but it works, I'll clean it up later 2020-08-16 15:34:42 -07:00