update readme

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Lilian Jónsdóttir 2020-08-16 17:10:14 -07:00
parent 5115eb32ff
commit 1e114b6da3

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@ -4,7 +4,7 @@ Forked from 1.1 of [OEA's Lightweight Lua Scheduling](https://www.nexusmods.com/
## Things I've Added, Changed or Fixed ##
* timer for updating everything, configurable interval
* Silt Striders disappear as well
* Silt Striders and pack guars are disabled as well
* Inclement weather toggle removed, in favour of dropdown with "None" option
* Travel agents, their silt striders, and argonians configurably stay in inclement weather
* When locking doors, cells that contain NPCs of any class on the ignore list are left alone
@ -23,4 +23,9 @@ ignored class or faction will not be locked, or have its NPCS disabled.
* Kinda wonky? sometimes they die and I think it's because of placing numerous NPCs in the same spot
* working on a better variety of positions in cells
* NPCs are classed based on the worth of their equipped items, and inventory
* Public houses are classed based on the worth of NPCs in the cell
* Public houses are classed based on the worth of NPCs in the cell
## TODO ##
* move non-faction NPCs who don't have homes to temples or inns based on their "worth"
* pick temple for the poorest NPCs, or classed inns based on NPC/inn "worth"