update readme
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@ -4,7 +4,7 @@ Forked from 1.1 of [OEA's Lightweight Lua Scheduling](https://www.nexusmods.com/
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## Things I've Added, Changed or Fixed ##
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* timer for updating everything, configurable interval
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* Silt Striders disappear as well
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* Silt Striders and pack guars are disabled as well
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* Inclement weather toggle removed, in favour of dropdown with "None" option
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* Travel agents, their silt striders, and argonians configurably stay in inclement weather
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* When locking doors, cells that contain NPCs of any class on the ignore list are left alone
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@ -23,4 +23,9 @@ ignored class or faction will not be locked, or have its NPCS disabled.
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* Kinda wonky? sometimes they die and I think it's because of placing numerous NPCs in the same spot
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* working on a better variety of positions in cells
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* NPCs are classed based on the worth of their equipped items, and inventory
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* Public houses are classed based on the worth of NPCs in the cell
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* Public houses are classed based on the worth of NPCs in the cell
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## TODO ##
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* move non-faction NPCs who don't have homes to temples or inns based on their "worth"
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* pick temple for the poorest NPCs, or classed inns based on NPC/inn "worth"
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