From 1e114b6da340789e9c9587869c1896d91d688593 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Sun, 16 Aug 2020 17:10:14 -0700 Subject: [PATCH] update readme --- readme.md | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index da82822..9502ec2 100644 --- a/readme.md +++ b/readme.md @@ -4,7 +4,7 @@ Forked from 1.1 of [OEA's Lightweight Lua Scheduling](https://www.nexusmods.com/ ## Things I've Added, Changed or Fixed ## * timer for updating everything, configurable interval -* Silt Striders disappear as well +* Silt Striders and pack guars are disabled as well * Inclement weather toggle removed, in favour of dropdown with "None" option * Travel agents, their silt striders, and argonians configurably stay in inclement weather * When locking doors, cells that contain NPCs of any class on the ignore list are left alone @@ -23,4 +23,9 @@ ignored class or faction will not be locked, or have its NPCS disabled. * Kinda wonky? sometimes they die and I think it's because of placing numerous NPCs in the same spot * working on a better variety of positions in cells * NPCs are classed based on the worth of their equipped items, and inventory -* Public houses are classed based on the worth of NPCs in the cell \ No newline at end of file +* Public houses are classed based on the worth of NPCs in the cell + +## TODO ## + +* move non-faction NPCs who don't have homes to temples or inns based on their "worth" +* pick temple for the poorest NPCs, or classed inns based on NPC/inn "worth" \ No newline at end of file