oops the config option had the opposite effect
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@ -193,7 +193,7 @@ this.processNPCs = function(cell)
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local night = checks.isNight()
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local night = checks.isNight()
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local badWeather = checks.isInclementWeather()
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local badWeather = checks.isInclementWeather()
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if not cell.name and config.disableNPCsInWilderness then
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if not cell.name and not config.disableNPCsInWilderness then
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-- shitty way of implementing this config option and enabling NPCs when it's off
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-- shitty way of implementing this config option and enabling NPCs when it's off
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-- but at least it's better than trying to keep track of NPCs that have been disabled in the wilderness
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-- but at least it's better than trying to keep track of NPCs that have been disabled in the wilderness
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log(common.logLevels.medium, "[PROC] Shitty hack ACTIVATE! It's now not night, and the weather is great.")
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log(common.logLevels.medium, "[PROC] Shitty hack ACTIVATE! It's now not night, and the weather is great.")
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