From a3a7cea86f4fe52d30e68d596f733a3edc0bfc8e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Thu, 8 Oct 2020 00:53:08 -0700 Subject: [PATCH] oops the config option had the opposite effect --- MWSE/mods/celediel/NPCsGoHome/functions/processors.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua b/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua index ec99fde..a2a11df 100644 --- a/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua +++ b/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua @@ -193,7 +193,7 @@ this.processNPCs = function(cell) local night = checks.isNight() local badWeather = checks.isInclementWeather() - if not cell.name and config.disableNPCsInWilderness then + if not cell.name and not config.disableNPCsInWilderness then -- shitty way of implementing this config option and enabling NPCs when it's off -- but at least it's better than trying to keep track of NPCs that have been disabled in the wilderness log(common.logLevels.medium, "[PROC] Shitty hack ACTIVATE! It's now not night, and the weather is great.")