diff --git a/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua b/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua index ec99fde..a2a11df 100644 --- a/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua +++ b/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua @@ -193,7 +193,7 @@ this.processNPCs = function(cell) local night = checks.isNight() local badWeather = checks.isInclementWeather() - if not cell.name and config.disableNPCsInWilderness then + if not cell.name and not config.disableNPCsInWilderness then -- shitty way of implementing this config option and enabling NPCs when it's off -- but at least it's better than trying to keep track of NPCs that have been disabled in the wilderness log(common.logLevels.medium, "[PROC] Shitty hack ACTIVATE! It's now not night, and the weather is great.")