don't move Starfire's NPC's either
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@ -7,8 +7,8 @@ local dataTables = require("celediel.NPCsGoHome.functions.dataTables")
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local function log(level, ...) if config.logLevel >= level then common.log(...) end end
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local function log(level, ...) if config.logLevel >= level then common.log(...) end end
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-- animated morrowind NPCs are contextual
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-- don't move NPCs whose ids match these, just disable them
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local contextualNPCs = {"^AM_"}
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local contextualNPCs = {"^AM_", "^SF_"}
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local this = {}
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local this = {}
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