From a08ea54d64eb952dc7fe10da0fd87aeee8c6b706 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Sun, 11 Oct 2020 21:16:49 -0700 Subject: [PATCH] don't move Starfire's NPC's either --- MWSE/mods/celediel/NPCsGoHome/functions/housing.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/MWSE/mods/celediel/NPCsGoHome/functions/housing.lua b/MWSE/mods/celediel/NPCsGoHome/functions/housing.lua index 192fb02..b6929b4 100644 --- a/MWSE/mods/celediel/NPCsGoHome/functions/housing.lua +++ b/MWSE/mods/celediel/NPCsGoHome/functions/housing.lua @@ -7,8 +7,8 @@ local dataTables = require("celediel.NPCsGoHome.functions.dataTables") local function log(level, ...) if config.logLevel >= level then common.log(...) end end --- animated morrowind NPCs are contextual -local contextualNPCs = {"^AM_"} +-- don't move NPCs whose ids match these, just disable them +local contextualNPCs = {"^AM_", "^SF_"} local this = {}