32 lines
1.3 KiB
Markdown
32 lines
1.3 KiB
Markdown
# No More Friendly Fire #
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## Description ##
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Stops friendly fire. Player companions can't damage the player, the player can't damage companions, and companions can't damage each other.
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I got tired of accidentally killing my guar companions, blowing up my fighter companions, and getting blown up by my mage companions, so I wrote this little script.
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The script keeps a cached list of followers that is refreshed at the following instances:
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* Player changes cells
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* Player tells follower to follow or wait
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* Player casts conjuration spell
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If you have [More Attentive Guards](https://www.nexusmods.com/morrowind/mods/48622) version 1.1.4 or greater installed, then following guards won't be counted as friendly by this mod.
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As of version 1.4, there is an option to also stop any combat that would be started between followers.
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## Known Issues ##
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Doesn't stop experience gain, just zeros out the damage that would have been done. I'm not really sure this one _can_ be fixed.
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Spells with any harmful effects will be resisted when friendly fire is detected, even if not all of the effects are harmful. I don't think there's a way around this, other than not making spells like that.
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## Requirements ##
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MWSE 2.1 nightly @ [github](https://github.com/MWSE/MWSE)
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## Credits ##
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* MWSE Team for MWSE with Lua support
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## License ##
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MIT License. See LICENSE file.
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