morrowind-no-more-friendly-.../README.md

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2020-09-07 22:51:58 -04:00
# No More Friendly Fire #
## Description ##
Stops friendly fire. Player companions can't damage the player, the player can't damage companions, and companions can't damage each other.
I got tired of accidentally killing my guar companions, blowing up my fighter companions, and getting blown up by my mage companions, so I wrote this little script.
The script keeps a cached list of followers that is refreshed at the following instances:
* Player changes cells
* Player tells follower to follow or wait
* Player casts conjuration spell
If you have [More Attentive Guards](https://www.nexusmods.com/morrowind/mods/48622) version 1.1.4 or greater installed, then following guards won't be counted as friendly by this mod.
2020-09-11 01:20:42 -04:00
As of version 1.4, there is an option to also stop any combat that would be started between followers.
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## Known Issues ##
Doesn't stop experience gain, just zeros out the damage that would have been done. I'm not really sure this one _can_ be fixed.
2020-10-28 00:57:04 -04:00
Spells with any harmful effects will be resisted when friendly fire is detected, even if not all of the effects are harmful. I don't think there's a way around this, other than not making spells like that.
2020-09-07 22:51:58 -04:00
## Requirements ##
MWSE 2.1 nightly @ [github](https://github.com/MWSE/MWSE)
## Credits ##
* MWSE Team for MWSE with Lua support
## License ##
MIT License. See LICENSE file.