Stops friendly fire. Player companions can't damage the player, the player can't damage companions, and companions can't damage each other.
I got tired of accidentally killing my guar companions, blowing up my fighter companions, and getting blown up by my mage companions, so I wrote this little script.
The script keeps a cached list of followers that is refreshed at the following instances:
* Player changes cells
* Player tells follower to follow or wait
* Player casts conjuration spell
If you have [More Attentive Guards](https://www.nexusmods.com/morrowind/mods/48622) version 1.1.4 or greater installed, then following guards won't be counted as friendly by this mod.