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09e1bb450d
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faction members can help out too
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2021-09-08 11:33:07 -07:00 |
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cb2208f9bf
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ordinator voices
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2021-09-05 13:30:54 -07:00 |
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058b7c9849
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actually don't alert dead guards
also properly functionize guard checks
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2021-09-05 11:26:23 -07:00 |
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e7326b4956
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update readme and add some missing voices
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2021-09-04 22:09:17 -07:00 |
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323ed0974d
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less logging and more formatting
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2021-09-04 21:59:40 -07:00 |
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0faae768f5
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fill out the rest of the voices
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2021-09-04 21:50:27 -07:00 |
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341fe72321
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breton voices
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2021-09-02 23:34:05 -07:00 |
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753086a325
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some voices for dunmer and imperial females
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2021-08-23 19:47:31 -07:00 |
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49a144ef83
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some consistency
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2021-08-23 18:48:56 -07:00 |
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630eba9727
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more dunmer male voices
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2021-08-23 18:45:19 -07:00 |
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cf146d98f1
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oops
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2021-08-23 18:38:15 -07:00 |
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54d7f6145a
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updated readme; still need info about voices
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2021-08-23 18:37:40 -07:00 |
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dd80dc3d1c
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prelimary voice support
still need to fill voice.lua with more voices
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2021-08-23 18:36:33 -07:00 |
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a98c428fe8
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update .gitignore
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2021-08-22 00:21:57 -07:00 |
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8a27c888b9
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update requirements in readme
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2021-08-22 00:21:31 -07:00 |
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d019558a71
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guards don't attack dead actors
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2021-08-22 00:20:30 -07:00 |
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57b91895f5
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guards don't follow in wilderness cells
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2021-08-22 00:20:05 -07:00 |
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845d549760
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version bump
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2021-03-23 18:56:06 -07:00 |
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efb3e6b4bf
|
don't alert disabled guards
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2021-03-23 18:52:16 -07:00 |
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6a3cc1b05e
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version bump
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2020-10-17 18:09:14 -07:00 |
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d937818ec6
|
somehow I forgot about sourceMod
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2020-10-17 18:08:55 -07:00 |
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499e69e631
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add plugin to MCM ignore
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2020-10-04 22:38:37 -07:00 |
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d3078ee29d
|
update readme
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2020-09-07 16:30:47 -07:00 |
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46ff8e8c20
|
version bump
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2020-09-07 16:25:05 -07:00 |
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66353bfaff
|
extremely basic interop module
for now only exposes guard following player
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2020-09-07 16:24:57 -07:00 |
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61d41a8fe2
|
always help if creatures attack
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2020-08-31 21:44:56 -07:00 |
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f4c985575e
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version bump
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2020-08-15 23:31:23 -07:00 |
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283cc1e15c
|
side effect
|
2020-08-15 23:28:24 -07:00 |
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2bfa507b2b
|
for real this time
|
2020-08-15 23:27:16 -07:00 |
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353d43a0b3
|
actually stop guards from attacking ignored actors
|
2020-08-15 22:54:45 -07:00 |
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70ecca9cc0
|
I might want to return more than functions later
|
2020-08-15 22:46:16 -07:00 |
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ccff03f30d
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updated readme
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2020-08-02 15:27:48 -07:00 |
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d521b7d4ac
|
version bump again
|
2020-08-02 15:16:45 -07:00 |
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8b33725c2e
|
less false negatives but potentially more false positives
net gain imo
|
2020-08-02 15:15:17 -07:00 |
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386170f72f
|
sometimes bounty is nil ???
|
2020-08-02 15:08:00 -07:00 |
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6a3445e091
|
turns out timer duration can be a float
|
2020-08-02 14:02:27 -07:00 |
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e0421fb64a
|
whoopsie
|
2020-08-02 13:59:46 -07:00 |
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786606d134
|
sneak checks into function; no follow if in combat
|
2020-08-02 13:30:38 -07:00 |
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404277d559
|
version bump
|
2020-08-02 12:45:50 -07:00 |
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e55de282b6
|
I didn't mean to commit that
|
2020-08-02 12:08:10 -07:00 |
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4964de4db8
|
oops I forgot a guar
|
2020-08-02 10:53:43 -07:00 |
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24ce3606ee
|
move checks to own function, and prevent guards from attacking guards
|
2020-08-02 10:41:11 -07:00 |
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de63b259f7
|
don't actually need all that
|
2020-08-02 10:40:25 -07:00 |
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0446ccd2d7
|
don't need to stop the combat, so combat started is good enough
|
2020-08-02 10:38:56 -07:00 |
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7283a324dc
|
add Merlord's Guars to ignore list by default
|
2020-08-02 10:25:34 -07:00 |
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4b502dda24
|
version bump
|
2020-07-30 00:12:44 -07:00 |
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38dd2a08e6
|
add npc/creature ignore list
|
2020-07-30 00:12:37 -07:00 |
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6a75e5a158
|
don't attack friendly actors
|
2020-07-30 00:12:18 -07:00 |
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b6059b2bb8
|
version bump
|
2020-07-29 00:14:39 -07:00 |
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f923821107
|
sneak dialogue enable/disable now effects start and stop sneaking dialogue
|
2020-07-29 00:14:04 -07:00 |
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