ignore + readme
This commit is contained in:
parent
b168775ac4
commit
dfa4874b59
3
.gitignore
vendored
3
.gitignore
vendored
|
@ -88,4 +88,5 @@ $RECYCLE.BIN/
|
|||
# End of https://www.toptal.com/developers/gitignore/api/lua,visualstudiocode,windows
|
||||
|
||||
*.7z
|
||||
*.zip
|
||||
*.zip
|
||||
meta.ini
|
22
readme.md
Normal file
22
readme.md
Normal file
|
@ -0,0 +1,22 @@
|
|||
# NPCs Go Home #
|
||||
Forked from 1.1 of [OEA's Lightweight Lua Scheduling](https://www.nexusmods.com/morrowind/mods/48584) (I implemented most of the changes from 1.2 though)
|
||||
|
||||
## Things I've Added, Changed or Fixed ##
|
||||
|
||||
* timer for updating everything, configurable interval
|
||||
* Silt Striders disappear as well
|
||||
* Inclement weather toggle gone, in favour of dropdown with "None" option
|
||||
* Travel agents, their silt striders, and argonians configurably stay in inclement weather
|
||||
* When locking doors, cells that contain NPCs of any class on the block list are left alone
|
||||
* cells that are >= 75% one faction will be public, if that faction is on the block list
|
||||
* Additionally, NPCs in those cells are still interactive
|
||||
* Block list now supports NPC class and faction. Any interior cell with an NPC of
|
||||
blocked class or faction will not be locked, or have its NPCS disabled.
|
||||
* NPC "homes"
|
||||
* Outside NPCs who have homes are currently paired with the inside cell of their home
|
||||
* Other NPCs are configurably paired with local public houses (Inns, Guildhalls and temples of their faction)
|
||||
|
||||
## WIP ##
|
||||
|
||||
* Option to move NPCs into their "home" rather than disable them
|
||||
* Kinda wonky? sometimes they die and I dunno why
|
Loading…
Reference in a new issue