From dfa4874b59befe1b8c2ba21e1a91ffbd402a4ed8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Sun, 2 Aug 2020 02:24:29 -0700 Subject: [PATCH] ignore + readme --- .gitignore | 3 ++- readme.md | 22 ++++++++++++++++++++++ 2 files changed, 24 insertions(+), 1 deletion(-) create mode 100644 readme.md diff --git a/.gitignore b/.gitignore index c3a29db..96aa26e 100644 --- a/.gitignore +++ b/.gitignore @@ -88,4 +88,5 @@ $RECYCLE.BIN/ # End of https://www.toptal.com/developers/gitignore/api/lua,visualstudiocode,windows *.7z -*.zip \ No newline at end of file +*.zip +meta.ini \ No newline at end of file diff --git a/readme.md b/readme.md new file mode 100644 index 0000000..68236c5 --- /dev/null +++ b/readme.md @@ -0,0 +1,22 @@ +# NPCs Go Home # +Forked from 1.1 of [OEA's Lightweight Lua Scheduling](https://www.nexusmods.com/morrowind/mods/48584) (I implemented most of the changes from 1.2 though) + +## Things I've Added, Changed or Fixed ## + +* timer for updating everything, configurable interval +* Silt Striders disappear as well +* Inclement weather toggle gone, in favour of dropdown with "None" option +* Travel agents, their silt striders, and argonians configurably stay in inclement weather +* When locking doors, cells that contain NPCs of any class on the block list are left alone + * cells that are >= 75% one faction will be public, if that faction is on the block list + * Additionally, NPCs in those cells are still interactive +* Block list now supports NPC class and faction. Any interior cell with an NPC of +blocked class or faction will not be locked, or have its NPCS disabled. +* NPC "homes" + * Outside NPCs who have homes are currently paired with the inside cell of their home + * Other NPCs are configurably paired with local public houses (Inns, Guildhalls and temples of their faction) + +## WIP ## + +* Option to move NPCs into their "home" rather than disable them + * Kinda wonky? sometimes they die and I dunno why \ No newline at end of file