whoops I was calling these twice on cell change
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@ -145,9 +145,7 @@ local function onLoaded()
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end
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local function onCellChanged(e)
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processors.searchCellsForNPCs()
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updateCells()
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common.runtimeData.followers = buildFollowerList()
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updatePlayerTrespass(e.cell, e.previousCell)
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checkEnteredNPCHome(e.cell)
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if e.cell.name then -- exterior wilderness cells don't have name
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