don't put that on the timer, just cell change oops

This commit is contained in:
Lilian Jónsdóttir 2020-10-13 23:50:54 -07:00
parent 74e16c7f9f
commit 61deb36132

View file

@ -96,7 +96,6 @@ local function updateCells()
common.runtimeData.followers = buildFollowerList() common.runtimeData.followers = buildFollowerList()
processors.searchCellsForNPCs() processors.searchCellsForNPCs()
processors.searchCellsForPositions()
for _, cell in pairs(tes3.getActiveCells()) do for _, cell in pairs(tes3.getActiveCells()) do
log(common.logLevels.large, "[MAIN] Applying changes to cell %s", cell.id) log(common.logLevels.large, "[MAIN] Applying changes to cell %s", cell.id)
@ -170,6 +169,7 @@ end
eventFunctions.onCellChanged = function(e) eventFunctions.onCellChanged = function(e)
updateCells() updateCells()
processors.searchCellsForPositions()
updatePlayerTrespass(e.cell, e.previousCell) updatePlayerTrespass(e.cell, e.previousCell)
checkEnteredNPCHome(e.cell) checkEnteredNPCHome(e.cell)
if e.cell.name then -- exterior wilderness cells don't have name if e.cell.name then -- exterior wilderness cells don't have name