parity with default config
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@ -21,12 +21,12 @@ A no-longer-lightweight fork of [OEA's Lightweight Lua Scheduling](https://www.n
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- Inclement weather toggle removed, in favour of dropdown with "None" option
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- Inclement weather toggle removed, in favour of dropdown with "None" option
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- Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather
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- Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather
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- When locking doors, cells that contain NPCs of any class on the ignore list are left alone
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- When locking doors, cells that contain NPCs of any class on the ignore list are left alone
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- Cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list
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- Cells that are >= 67% (configurable) one faction will be public, if that faction is on the ignore list
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- Cells of player joined factions are also public
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- Additionally, NPCs in those cells can still be interacted with
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- Additionally, NPCs in those cells can still be interacted with
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- Cells with no NPCs are not locked
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- Cells with no NPCs are not locked
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- Ignore list now supports NPC class and faction. Any interior cell with an NPC of
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- Ignore list now supports NPC class and faction. Any interior cell with an NPC of
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ignored class or faction will not be locked, or have its NPCS disabled.
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ignored class or faction will not be locked, or have its NPCS disabled.
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- Cells of player joined factions are not locked
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### Debug / Devel Stuff ###
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### Debug / Devel Stuff ###
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