parity with default config

This commit is contained in:
Lilian Jónsdóttir 2020-10-04 01:42:53 -07:00
parent 862cf25bc8
commit 5039f88db6

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@ -21,12 +21,12 @@ A no-longer-lightweight fork of [OEA's Lightweight Lua Scheduling](https://www.n
- Inclement weather toggle removed, in favour of dropdown with "None" option - Inclement weather toggle removed, in favour of dropdown with "None" option
- Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather - Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather
- When locking doors, cells that contain NPCs of any class on the ignore list are left alone - When locking doors, cells that contain NPCs of any class on the ignore list are left alone
- Cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list - Cells that are >= 67% (configurable) one faction will be public, if that faction is on the ignore list
- Cells of player joined factions are also public
- Additionally, NPCs in those cells can still be interacted with - Additionally, NPCs in those cells can still be interacted with
- Cells with no NPCs are not locked - Cells with no NPCs are not locked
- Ignore list now supports NPC class and faction. Any interior cell with an NPC of - Ignore list now supports NPC class and faction. Any interior cell with an NPC of
ignored class or faction will not be locked, or have its NPCS disabled. ignored class or faction will not be locked, or have its NPCS disabled.
- Cells of player joined factions are not locked
### Debug / Devel Stuff ### ### Debug / Devel Stuff ###