From 5039f88db68b86a6f999acfc7ed745a24adc9efe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Sun, 4 Oct 2020 01:42:53 -0700 Subject: [PATCH] parity with default config --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index 801399d..570aeee 100644 --- a/readme.md +++ b/readme.md @@ -21,12 +21,12 @@ A no-longer-lightweight fork of [OEA's Lightweight Lua Scheduling](https://www.n - Inclement weather toggle removed, in favour of dropdown with "None" option - Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather - When locking doors, cells that contain NPCs of any class on the ignore list are left alone - - Cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list + - Cells that are >= 67% (configurable) one faction will be public, if that faction is on the ignore list + - Cells of player joined factions are also public - Additionally, NPCs in those cells can still be interacted with - Cells with no NPCs are not locked - Ignore list now supports NPC class and faction. Any interior cell with an NPC of ignored class or faction will not be locked, or have its NPCS disabled. -- Cells of player joined factions are not locked ### Debug / Devel Stuff ###