parity with default config

This commit is contained in:
Lilian Jónsdóttir 2020-10-04 01:42:53 -07:00
parent 862cf25bc8
commit 5039f88db6

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@ -21,12 +21,12 @@ A no-longer-lightweight fork of [OEA's Lightweight Lua Scheduling](https://www.n
- Inclement weather toggle removed, in favour of dropdown with "None" option
- Travel agents, their silt striders, and configured races/classes optionally stay in inclement weather
- When locking doors, cells that contain NPCs of any class on the ignore list are left alone
- Cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list
- Cells that are >= 67% (configurable) one faction will be public, if that faction is on the ignore list
- Cells of player joined factions are also public
- Additionally, NPCs in those cells can still be interacted with
- Cells with no NPCs are not locked
- Ignore list now supports NPC class and faction. Any interior cell with an NPC of
ignored class or faction will not be locked, or have its NPCS disabled.
- Cells of player joined factions are not locked
### Debug / Devel Stuff ###