update readme
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readme.md
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readme.md
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@ -5,18 +5,22 @@ Forked from 1.1 of [OEA's Lightweight Lua Scheduling](https://www.nexusmods.com/
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* timer for updating everything, configurable interval
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* timer for updating everything, configurable interval
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* Silt Striders disappear as well
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* Silt Striders disappear as well
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* Inclement weather toggle gone, in favour of dropdown with "None" option
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* Inclement weather toggle removed, in favour of dropdown with "None" option
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* Travel agents, their silt striders, and argonians configurably stay in inclement weather
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* Travel agents, their silt striders, and argonians configurably stay in inclement weather
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* When locking doors, cells that contain NPCs of any class on the block list are left alone
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* When locking doors, cells that contain NPCs of any class on the ignore list are left alone
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* cells that are >= 75% one faction will be public, if that faction is on the block list
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* cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list
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* Additionally, NPCs in those cells are still interactive
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* Additionally, NPCs in those cells can still be interacted with
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* Block list now supports NPC class and faction. Any interior cell with an NPC of
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* Cells with no NPCs are not locked
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blocked class or faction will not be locked, or have its NPCS disabled.
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* Ignore list now supports NPC class and faction. Any interior cell with an NPC of
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ignored class or faction will not be locked, or have its NPCS disabled.
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* NPC "homes"
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* NPC "homes"
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* Outside NPCs who have homes are currently paired with the inside cell of their home
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* Outside NPCs who have homes are currently paired with the inside cell of their home
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* Other NPCs are configurably paired with local public houses (Inns, Guildhalls and temples of their faction)
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* Other NPCs are configurably paired with local public houses (Inns, temples, and guildhalls of their faction)
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## WIP ##
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## WIP ##
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* Option to move NPCs into their "home" rather than disable them
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* Option to move NPCs into their "home" rather than disable them
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* Kinda wonky? sometimes they die and I dunno why
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* Kinda wonky? sometimes they die and I think it's because of placing numerous NPCs in the same spot
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* working on a better variety of positions in cells
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* NPCs are classed based on the worth of their equipped items, and inventory
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* Public houses are classed based on the worth of NPCs in the cell
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