From 4b22ef4e5017e8f0d2cb25f6d142a63ddee53c16 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Thu, 6 Aug 2020 23:24:49 -0700 Subject: [PATCH] update readme --- readme.md | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/readme.md b/readme.md index 68236c5..da82822 100644 --- a/readme.md +++ b/readme.md @@ -5,18 +5,22 @@ Forked from 1.1 of [OEA's Lightweight Lua Scheduling](https://www.nexusmods.com/ * timer for updating everything, configurable interval * Silt Striders disappear as well -* Inclement weather toggle gone, in favour of dropdown with "None" option +* Inclement weather toggle removed, in favour of dropdown with "None" option * Travel agents, their silt striders, and argonians configurably stay in inclement weather -* When locking doors, cells that contain NPCs of any class on the block list are left alone - * cells that are >= 75% one faction will be public, if that faction is on the block list - * Additionally, NPCs in those cells are still interactive -* Block list now supports NPC class and faction. Any interior cell with an NPC of -blocked class or faction will not be locked, or have its NPCS disabled. +* When locking doors, cells that contain NPCs of any class on the ignore list are left alone + * cells that are >= 75% (configurable) one faction will be public, if that faction is on the ignore list + * Additionally, NPCs in those cells can still be interacted with +* Cells with no NPCs are not locked +* Ignore list now supports NPC class and faction. Any interior cell with an NPC of +ignored class or faction will not be locked, or have its NPCS disabled. * NPC "homes" * Outside NPCs who have homes are currently paired with the inside cell of their home - * Other NPCs are configurably paired with local public houses (Inns, Guildhalls and temples of their faction) + * Other NPCs are configurably paired with local public houses (Inns, temples, and guildhalls of their faction) ## WIP ## * Option to move NPCs into their "home" rather than disable them - * Kinda wonky? sometimes they die and I dunno why \ No newline at end of file + * Kinda wonky? sometimes they die and I think it's because of placing numerous NPCs in the same spot + * working on a better variety of positions in cells +* NPCs are classed based on the worth of their equipped items, and inventory +* Public houses are classed based on the worth of NPCs in the cell \ No newline at end of file