logging
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@ -239,7 +239,7 @@ end
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this.processSiltStriders = function(cell)
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if not config.disableNPCs then return end
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log(common.logLevels.small, "[PROC] Looking for silt striders to process in cell:%s", cell.name)
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log(common.logLevels.small, "[PROC] Looking for silt striders to process in cell:%s", cell.id)
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for activator in cell:iterateReferences(tes3.objectType.activator) do
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log(common.logLevels.large, "[PROC] Is %s a silt strider??", activator.object.id)
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if activator.object.id:match("siltstrider") then
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@ -269,7 +269,7 @@ this.processPets = function(cell)
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local night = checks.isNight()
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local badWeather = checks.isInclementWeather()
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log(common.logLevels.small, "[PROC] Looking for NPC pets to process in cell:%s", cell.name)
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log(common.logLevels.small, "[PROC] Looking for NPC pets to process in cell:%s", cell.id)
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for creature in cell:iterateReferences(tes3.objectType.creature) do
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local isPet, linkedToTravel = checks.isNPCPet(creature)
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