diff --git a/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua b/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua index f0a3538..601a488 100644 --- a/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua +++ b/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua @@ -239,7 +239,7 @@ end this.processSiltStriders = function(cell) if not config.disableNPCs then return end - log(common.logLevels.small, "[PROC] Looking for silt striders to process in cell:%s", cell.name) + log(common.logLevels.small, "[PROC] Looking for silt striders to process in cell:%s", cell.id) for activator in cell:iterateReferences(tes3.objectType.activator) do log(common.logLevels.large, "[PROC] Is %s a silt strider??", activator.object.id) if activator.object.id:match("siltstrider") then @@ -269,7 +269,7 @@ this.processPets = function(cell) local night = checks.isNight() local badWeather = checks.isInclementWeather() - log(common.logLevels.small, "[PROC] Looking for NPC pets to process in cell:%s", cell.name) + log(common.logLevels.small, "[PROC] Looking for NPC pets to process in cell:%s", cell.id) for creature in cell:iterateReferences(tes3.objectType.creature) do local isPet, linkedToTravel = checks.isNPCPet(creature)