updateTimer already implied, don't need check
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@ -150,7 +150,7 @@ end
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eventFunctions.onLoaded = function()
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tes3.player.data.NPCsGoHome = tes3.player.data.NPCsGoHome or {}
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if not updateTimer or (updateTimer and updateTimer.state ~= timer.active) then
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if not updateTimer or updateTimer.state ~= timer.active then
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updateTimer = timer.start({
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type = timer.simulate,
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duration = config.timerInterval,
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