both of those already happen on cell change

cell change event triggers when loaded event triggers, don't need both
This commit is contained in:
Lilian Jónsdóttir 2020-10-21 20:30:46 -07:00
parent ee59a29fc3
commit 0ffdfba99c

View file

@ -149,9 +149,6 @@ end
eventFunctions.onLoaded = function()
tes3.player.data.NPCsGoHome = tes3.player.data.NPCsGoHome or {}
if tes3.player.cell then processors.searchCellsForNPCs() end
common.runtimeData.followers = buildFollowerList()
if not updateTimer or (updateTimer and updateTimer.state ~= timer.active) then
updateTimer = timer.start({