formatting
This commit is contained in:
parent
3aae6144ee
commit
1830d1313c
|
@ -50,8 +50,8 @@ local this = {}
|
|||
this.isInteriorCell = function(cell)
|
||||
if not cell then return end
|
||||
|
||||
log(common.logLevels.large, "[CHECKS] Cell %s: interior: %s, behaves as exterior: %s therefore returning %s", cell.id,
|
||||
cell.isInterior, cell.behavesAsExterior, cell.isInterior and not cell.behavesAsExterior)
|
||||
log(common.logLevels.large, "[CHECKS] Cell %s: interior: %s, behaves as exterior: %s therefore returning %s",
|
||||
cell.id, cell.isInterior, cell.behavesAsExterior, cell.isInterior and not cell.behavesAsExterior)
|
||||
|
||||
return cell.isInterior and not cell.behavesAsExterior
|
||||
end
|
||||
|
@ -69,8 +69,8 @@ this.isCityCell = function(internalCellId, externalCellId)
|
|||
local _, _, externalCity = string.find(externalCellId, cityMatch)
|
||||
|
||||
if externalCity and externalCity == internalCity then
|
||||
log(common.logLevels.large, "[CHECKS] hard mode city: %s in %s, %s == %s", internalCellId, externalCellId, externalCity,
|
||||
internalCity)
|
||||
log(common.logLevels.large, "[CHECKS] hard mode city: %s in %s, %s == %s", internalCellId, externalCellId,
|
||||
externalCity, internalCity)
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -80,8 +80,9 @@ this.isCityCell = function(internalCellId, externalCellId)
|
|||
end
|
||||
|
||||
this.isIgnoredCell = function(cell)
|
||||
log(common.logLevels.large, "[CHECKS] %s is %s, %s is %s", cell.id, config.ignored[cell.id] and "ignored" or "not ignored",
|
||||
cell.sourceMod, config.ignored[cell.sourceMod] and "ignored" or "not ignored")
|
||||
log(common.logLevels.large, "[CHECKS] %s is %s, %s is %s", cell.id,
|
||||
config.ignored[cell.id] and "ignored" or "not ignored", cell.sourceMod,
|
||||
config.ignored[cell.sourceMod] and "ignored" or "not ignored")
|
||||
|
||||
-- don't do things in the wilderness
|
||||
-- local wilderness = false
|
||||
|
@ -222,7 +223,9 @@ this.isPublicHouse = function(cell)
|
|||
local faction = npc.object.faction
|
||||
|
||||
if faction then
|
||||
if not npcs.factions[faction.id] then npcs.factions[faction.id] = {ref = faction, total = 0, percentage = 0} end
|
||||
if not npcs.factions[faction.id] then
|
||||
npcs.factions[faction.id] = {ref = faction, total = 0, percentage = 0}
|
||||
end
|
||||
|
||||
if not npcs.factions[faction.id].master or npcs.factions[faction.id].master.object.factionIndex <
|
||||
npc.object.factionIndex then npcs.factions[faction.id].master = npc end
|
||||
|
@ -237,7 +240,8 @@ this.isPublicHouse = function(cell)
|
|||
-- Temples are always public
|
||||
if npcs.factions["Temple"] and cell.name:lower():match("temple") then
|
||||
local master = npcs.factions["Temple"].master
|
||||
log(common.logLevels.medium, "[CHECKS] %s is a temple, and %s, %s is the ranking member", cell.id, master.object.name, master.object.class)
|
||||
log(common.logLevels.medium, "[CHECKS] %s is a temple, and %s, %s is the ranking member", cell.id,
|
||||
master.object.name, master.object.class)
|
||||
dataTables.createPublicHouseTableEntry(cell, master, city, publicHouseName,
|
||||
cellEvaluators.calculateCellWorth(cell),
|
||||
cellEvaluators.pickCellFaction(cell))
|
||||
|
@ -249,8 +253,7 @@ this.isPublicHouse = function(cell)
|
|||
info.percentage = (info.total / npcs.total) * 100
|
||||
log(common.logLevels.large,
|
||||
"[CHECKS] No NPCs of ignored class in %s, checking faction %s (ignored: %s, player joined: %s) with %s (%s%%) vs total %s",
|
||||
cell.name, faction, config.ignored[faction], info.ref.playerJoined, info.total, info.percentage,
|
||||
npcs.total)
|
||||
cell.name, faction, config.ignored[faction], info.ref.playerJoined, info.total, info.percentage, npcs.total)
|
||||
|
||||
-- log(common.logLevels.large, "[CHECKS] ignored or joined:%s, occupants or blades:%s, faction percent:%s", (config.ignored[faction.id] or faction.playerJoined),
|
||||
-- (npcs.total >= config.minimumOccupancy or faction == "Blades"), (info.percentage >= config.factionIgnorePercentage))
|
||||
|
@ -259,7 +262,8 @@ this.isPublicHouse = function(cell)
|
|||
if (config.ignored[faction] or info.ref.playerJoined) and
|
||||
(npcs.total >= config.minimumOccupancy or faction == "Blades") and
|
||||
(info.percentage >= config.factionIgnorePercentage) then
|
||||
log(common.logLevels.medium, "[CHECKS] %s is %s%% faction %s, marking public.", cell.name, info.percentage, faction)
|
||||
log(common.logLevels.medium, "[CHECKS] %s is %s%% faction %s, marking public.", cell.name, info.percentage,
|
||||
faction)
|
||||
|
||||
dataTables.createPublicHouseTableEntry(cell, npcs.factions[faction].master, city, publicHouseName,
|
||||
cellEvaluators.calculateCellWorth(cell),
|
||||
|
@ -326,8 +330,8 @@ this.isInclementWeather = function()
|
|||
local index = tes3.getCurrentWeather().index
|
||||
local isBad = index >= config.worstWeather
|
||||
|
||||
log(common.logLevels.large, "[CHECKS] Weather in %s: current:%s >= configured worst:%s, weather is %s", tes3.getRegion().id, index,
|
||||
config.worstWeather, isBad and "bad" or "great")
|
||||
log(common.logLevels.large, "[CHECKS] Weather in %s: current:%s >= configured worst:%s, weather is %s",
|
||||
tes3.getRegion().id, index, config.worstWeather, isBad and "bad" or "great")
|
||||
|
||||
return isBad
|
||||
end
|
||||
|
@ -337,7 +341,8 @@ this.isBadWeatherNPC = function(npc)
|
|||
log(common.logLevels.large, "[CHECKS] NPC Inclement Weather: %s is %s%s", npc.object.name, npc.object.race.id,
|
||||
this.offersTravel(npc) and ", travel agent" or "")
|
||||
|
||||
return this.offersTravel(npc) or config.badWeatherClassRace[npc.object.race.id] or config.badWeatherClassRace[npc.object.class.id]
|
||||
return this.offersTravel(npc) or config.badWeatherClassRace[npc.object.race.id] or
|
||||
config.badWeatherClassRace[npc.object.class.id]
|
||||
end
|
||||
|
||||
return this
|
||||
|
|
|
@ -70,8 +70,8 @@ this.createHomedNPCTableEntry = function(npc, home, startingPlace, isHome, posit
|
|||
return entry
|
||||
end
|
||||
|
||||
this.createPublicHouseTableEntry = function(publicCell, proprietor, city, name, cellWorth, cellFaction)
|
||||
local typeOfPub = common.pickPublicHouseType(publicCell)
|
||||
this.createPublicHouseTableEntry = function(publicCell, proprietor, city, name, cellWorth, cellFaction, type)
|
||||
local typeOfPub = type or common.pickPublicHouseType(publicCell) -- use shitty type picker if none specified
|
||||
|
||||
local proprietorName = proprietor and proprietor.object.name or "no one"
|
||||
|
||||
|
|
Loading…
Reference in a new issue