diff --git a/MWSE/mods/celediel/NPCsGoHome/functions/checks.lua b/MWSE/mods/celediel/NPCsGoHome/functions/checks.lua index 360528d..0520b89 100644 --- a/MWSE/mods/celediel/NPCsGoHome/functions/checks.lua +++ b/MWSE/mods/celediel/NPCsGoHome/functions/checks.lua @@ -50,8 +50,8 @@ local this = {} this.isInteriorCell = function(cell) if not cell then return end - log(common.logLevels.large, "[CHECKS] Cell %s: interior: %s, behaves as exterior: %s therefore returning %s", cell.id, - cell.isInterior, cell.behavesAsExterior, cell.isInterior and not cell.behavesAsExterior) + log(common.logLevels.large, "[CHECKS] Cell %s: interior: %s, behaves as exterior: %s therefore returning %s", + cell.id, cell.isInterior, cell.behavesAsExterior, cell.isInterior and not cell.behavesAsExterior) return cell.isInterior and not cell.behavesAsExterior end @@ -69,8 +69,8 @@ this.isCityCell = function(internalCellId, externalCellId) local _, _, externalCity = string.find(externalCellId, cityMatch) if externalCity and externalCity == internalCity then - log(common.logLevels.large, "[CHECKS] hard mode city: %s in %s, %s == %s", internalCellId, externalCellId, externalCity, - internalCity) + log(common.logLevels.large, "[CHECKS] hard mode city: %s in %s, %s == %s", internalCellId, externalCellId, + externalCity, internalCity) return true end @@ -80,8 +80,9 @@ this.isCityCell = function(internalCellId, externalCellId) end this.isIgnoredCell = function(cell) - log(common.logLevels.large, "[CHECKS] %s is %s, %s is %s", cell.id, config.ignored[cell.id] and "ignored" or "not ignored", - cell.sourceMod, config.ignored[cell.sourceMod] and "ignored" or "not ignored") + log(common.logLevels.large, "[CHECKS] %s is %s, %s is %s", cell.id, + config.ignored[cell.id] and "ignored" or "not ignored", cell.sourceMod, + config.ignored[cell.sourceMod] and "ignored" or "not ignored") -- don't do things in the wilderness -- local wilderness = false @@ -222,7 +223,9 @@ this.isPublicHouse = function(cell) local faction = npc.object.faction if faction then - if not npcs.factions[faction.id] then npcs.factions[faction.id] = {ref = faction, total = 0, percentage = 0} end + if not npcs.factions[faction.id] then + npcs.factions[faction.id] = {ref = faction, total = 0, percentage = 0} + end if not npcs.factions[faction.id].master or npcs.factions[faction.id].master.object.factionIndex < npc.object.factionIndex then npcs.factions[faction.id].master = npc end @@ -237,7 +240,8 @@ this.isPublicHouse = function(cell) -- Temples are always public if npcs.factions["Temple"] and cell.name:lower():match("temple") then local master = npcs.factions["Temple"].master - log(common.logLevels.medium, "[CHECKS] %s is a temple, and %s, %s is the ranking member", cell.id, master.object.name, master.object.class) + log(common.logLevels.medium, "[CHECKS] %s is a temple, and %s, %s is the ranking member", cell.id, + master.object.name, master.object.class) dataTables.createPublicHouseTableEntry(cell, master, city, publicHouseName, cellEvaluators.calculateCellWorth(cell), cellEvaluators.pickCellFaction(cell)) @@ -249,8 +253,7 @@ this.isPublicHouse = function(cell) info.percentage = (info.total / npcs.total) * 100 log(common.logLevels.large, "[CHECKS] No NPCs of ignored class in %s, checking faction %s (ignored: %s, player joined: %s) with %s (%s%%) vs total %s", - cell.name, faction, config.ignored[faction], info.ref.playerJoined, info.total, info.percentage, - npcs.total) + cell.name, faction, config.ignored[faction], info.ref.playerJoined, info.total, info.percentage, npcs.total) -- log(common.logLevels.large, "[CHECKS] ignored or joined:%s, occupants or blades:%s, faction percent:%s", (config.ignored[faction.id] or faction.playerJoined), -- (npcs.total >= config.minimumOccupancy or faction == "Blades"), (info.percentage >= config.factionIgnorePercentage)) @@ -259,7 +262,8 @@ this.isPublicHouse = function(cell) if (config.ignored[faction] or info.ref.playerJoined) and (npcs.total >= config.minimumOccupancy or faction == "Blades") and (info.percentage >= config.factionIgnorePercentage) then - log(common.logLevels.medium, "[CHECKS] %s is %s%% faction %s, marking public.", cell.name, info.percentage, faction) + log(common.logLevels.medium, "[CHECKS] %s is %s%% faction %s, marking public.", cell.name, info.percentage, + faction) dataTables.createPublicHouseTableEntry(cell, npcs.factions[faction].master, city, publicHouseName, cellEvaluators.calculateCellWorth(cell), @@ -326,8 +330,8 @@ this.isInclementWeather = function() local index = tes3.getCurrentWeather().index local isBad = index >= config.worstWeather - log(common.logLevels.large, "[CHECKS] Weather in %s: current:%s >= configured worst:%s, weather is %s", tes3.getRegion().id, index, - config.worstWeather, isBad and "bad" or "great") + log(common.logLevels.large, "[CHECKS] Weather in %s: current:%s >= configured worst:%s, weather is %s", + tes3.getRegion().id, index, config.worstWeather, isBad and "bad" or "great") return isBad end @@ -337,7 +341,8 @@ this.isBadWeatherNPC = function(npc) log(common.logLevels.large, "[CHECKS] NPC Inclement Weather: %s is %s%s", npc.object.name, npc.object.race.id, this.offersTravel(npc) and ", travel agent" or "") - return this.offersTravel(npc) or config.badWeatherClassRace[npc.object.race.id] or config.badWeatherClassRace[npc.object.class.id] + return this.offersTravel(npc) or config.badWeatherClassRace[npc.object.race.id] or + config.badWeatherClassRace[npc.object.class.id] end return this diff --git a/MWSE/mods/celediel/NPCsGoHome/functions/dataTables.lua b/MWSE/mods/celediel/NPCsGoHome/functions/dataTables.lua index 56c7940..6642d37 100644 --- a/MWSE/mods/celediel/NPCsGoHome/functions/dataTables.lua +++ b/MWSE/mods/celediel/NPCsGoHome/functions/dataTables.lua @@ -70,8 +70,8 @@ this.createHomedNPCTableEntry = function(npc, home, startingPlace, isHome, posit return entry end -this.createPublicHouseTableEntry = function(publicCell, proprietor, city, name, cellWorth, cellFaction) - local typeOfPub = common.pickPublicHouseType(publicCell) +this.createPublicHouseTableEntry = function(publicCell, proprietor, city, name, cellWorth, cellFaction, type) + local typeOfPub = type or common.pickPublicHouseType(publicCell) -- use shitty type picker if none specified local proprietorName = proprietor and proprietor.object.name or "no one"