some wording changes about wilderness cells

This commit is contained in:
Lilian Jónsdóttir 2020-11-18 21:42:09 -08:00
parent 201a59786b
commit 01dd0c26eb
2 changed files with 2 additions and 2 deletions

View file

@ -292,7 +292,7 @@ this.processSiltStriders = function(cell)
local night = checks.isNight() local night = checks.isNight()
local badWeather = checks.isInclementWeather() local badWeather = checks.isInclementWeather()
-- I don't think there are any silt striders in Region cells so not bothering with config.disableNPCsInWilderness -- I don't think there are any silt striders in wilderness cells so not bothering with config.disableNPCsInWilderness
if config.disableNPCs and (night or (badWeather and not config.keepBadWeatherNPCs)) then if config.disableNPCs and (night or (badWeather and not config.keepBadWeatherNPCs)) then
-- disable -- disable

View file

@ -40,7 +40,7 @@ category:createYesNoButton({label = "Disable non-Guard NPCs at night?", variable
category:createYesNoButton({ category:createYesNoButton({
label = "Disable NPCs in wilderness?", label = "Disable NPCs in wilderness?",
description = "Cells that don't have a specific name (i.e. Region cells) are 'wilderness' cells.", description = "Cells that are legal to rest in are considered 'wilderness' cells.",
variable = createTableVar("disableNPCsInWilderness") variable = createTableVar("disableNPCsInWilderness")
}) })