some wording changes about wilderness cells
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@ -292,7 +292,7 @@ this.processSiltStriders = function(cell)
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local night = checks.isNight()
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local night = checks.isNight()
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local badWeather = checks.isInclementWeather()
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local badWeather = checks.isInclementWeather()
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-- I don't think there are any silt striders in Region cells so not bothering with config.disableNPCsInWilderness
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-- I don't think there are any silt striders in wilderness cells so not bothering with config.disableNPCsInWilderness
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if config.disableNPCs and (night or (badWeather and not config.keepBadWeatherNPCs)) then
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if config.disableNPCs and (night or (badWeather and not config.keepBadWeatherNPCs)) then
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-- disable
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-- disable
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@ -40,7 +40,7 @@ category:createYesNoButton({label = "Disable non-Guard NPCs at night?", variable
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category:createYesNoButton({
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category:createYesNoButton({
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label = "Disable NPCs in wilderness?",
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label = "Disable NPCs in wilderness?",
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description = "Cells that don't have a specific name (i.e. Region cells) are 'wilderness' cells.",
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description = "Cells that are legal to rest in are considered 'wilderness' cells.",
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variable = createTableVar("disableNPCsInWilderness")
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variable = createTableVar("disableNPCsInWilderness")
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})
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})
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