diff --git a/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua b/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua index 9d31096..cd1724f 100644 --- a/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua +++ b/MWSE/mods/celediel/NPCsGoHome/functions/processors.lua @@ -292,7 +292,7 @@ this.processSiltStriders = function(cell) local night = checks.isNight() local badWeather = checks.isInclementWeather() - -- I don't think there are any silt striders in Region cells so not bothering with config.disableNPCsInWilderness + -- I don't think there are any silt striders in wilderness cells so not bothering with config.disableNPCsInWilderness if config.disableNPCs and (night or (badWeather and not config.keepBadWeatherNPCs)) then -- disable diff --git a/MWSE/mods/celediel/NPCsGoHome/mcm.lua b/MWSE/mods/celediel/NPCsGoHome/mcm.lua index 6083600..b2d760b 100644 --- a/MWSE/mods/celediel/NPCsGoHome/mcm.lua +++ b/MWSE/mods/celediel/NPCsGoHome/mcm.lua @@ -40,7 +40,7 @@ category:createYesNoButton({label = "Disable non-Guard NPCs at night?", variable category:createYesNoButton({ label = "Disable NPCs in wilderness?", - description = "Cells that don't have a specific name (i.e. Region cells) are 'wilderness' cells.", + description = "Cells that are legal to rest in are considered 'wilderness' cells.", variable = createTableVar("disableNPCsInWilderness") })