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e0421fb64a
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whoopsie
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2020-08-02 13:59:46 -07:00 |
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786606d134
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sneak checks into function; no follow if in combat
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2020-08-02 13:30:38 -07:00 |
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404277d559
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version bump
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2020-08-02 12:45:50 -07:00 |
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4964de4db8
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oops I forgot a guar
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2020-08-02 10:53:43 -07:00 |
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24ce3606ee
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move checks to own function, and prevent guards from attacking guards
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2020-08-02 10:41:11 -07:00 |
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de63b259f7
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don't actually need all that
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2020-08-02 10:40:25 -07:00 |
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0446ccd2d7
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don't need to stop the combat, so combat started is good enough
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2020-08-02 10:38:56 -07:00 |
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7283a324dc
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add Merlord's Guars to ignore list by default
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2020-08-02 10:25:34 -07:00 |
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4b502dda24
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version bump
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2020-07-30 00:12:44 -07:00 |
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38dd2a08e6
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add npc/creature ignore list
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2020-07-30 00:12:37 -07:00 |
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6a75e5a158
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don't attack friendly actors
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2020-07-30 00:12:18 -07:00 |
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b6059b2bb8
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version bump
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2020-07-29 00:14:39 -07:00 |
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f923821107
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sneak dialogue enable/disable now effects start and stop sneaking dialogue
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2020-07-29 00:14:04 -07:00 |
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ef781be4b3
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tried to reset AIWander, didn't work but reset is true by default, so it stays
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2020-07-28 23:04:59 -07:00 |
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f709b409fd
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some sorting
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2020-07-28 21:06:34 -07:00 |
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f98c564a0d
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sometimes guards DO wander inside, so that was bad
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2020-07-28 21:06:16 -07:00 |
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ea93b0feb5
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interior guards don't wander
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2020-07-26 16:53:27 -07:00 |
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5d31d0ad97
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less redundant logging and some refactoring
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2020-07-26 01:05:30 -07:00 |
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c0de6afc35
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more clarification
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2020-07-26 00:45:17 -07:00 |
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34d29fffe2
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fixed timers not being reset on load (thanks abot)
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2020-07-26 00:38:56 -07:00 |
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fee43d102b
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oops I forgot to update the version
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2020-07-26 00:30:56 -07:00 |
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ff60969e67
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better follow time calculation - clamped to positive values
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2020-07-26 00:30:25 -07:00 |
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8c5ea9cee4
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fixed negative follow time. Guards actually won't follow if sneak >= 100 now
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2020-07-25 23:17:12 -07:00 |
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bfd1739a63
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clarification
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2020-07-25 21:51:06 -07:00 |
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c30f84e616
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initial commit
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2020-07-25 21:37:32 -07:00 |
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