update readme and add some missing voices
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2 changed files with 19 additions and 4 deletions
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@ -8,7 +8,11 @@ local voices = {
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["sneaking"] = {
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{ file = "Hlo_AF000a.mp3", subtitle = "What?" },
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{ file = "Idl_AF007.mp3", subtitle = "What was that?" },
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{ file = "Idl_AF001.mp3", subtitle = "Sniff." }
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{ file = "Idl_AF001.mp3", subtitle = "Sniff." },
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{ file = "Hlo_AF107.mp3", subtitle = "Your crimes are known to us." },
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{ file = "Hlo_AF106.mp3", subtitle = "You make a name for yourself, criminal." },
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{ file = "Hlo_AF040.mp3", subtitle = "Is there nothing for you to do?" },
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{ file = "Hlo_AF027.mp3", subtitle = "Must you make a pest of yourself?" }
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},
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["stop_sneaking"] = {
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{ file = "Srv_AF003.mp3", subtitle = "You should leave." },
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@ -77,7 +81,10 @@ local voices = {
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},
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["stop_sneaking"] = {
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{ file = "Srv_BF024.mp3", subtitle = "Do not waste my time." },
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{ file = "Idl_BF001.mp3", subtitle = "What was that about?" }
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{ file = "Idl_BF001.mp3", subtitle = "What was that about?" },
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{ file = "Hlo_BF017.mp3", subtitle = "What a revolting display." },
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{ file = "Hlo_BF000b.mp3", subtitle = "Humph." },
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{ file = "Hlo_BF000c.mp3", subtitle = "Humph." }
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},
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["stop_following"] = {
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{ file = "Srv_BF024.mp3", subtitle = "Do not waste my time." },
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12
README.md
12
README.md
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@ -18,7 +18,7 @@ length of time dependent on their sneak skill.
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* MCM Menu for configuration of many options
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* Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards
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### Text Dialogue ###
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### Dialogues ###
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* Guards will say things:
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* While the player is sneaking, on a chance based timer
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@ -26,7 +26,10 @@ length of time dependent on their sneak skill.
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* When the guard gets bored of following the player
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* When coming to the aid of an unwanted player who is attacked unprovoked
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Open dialogue/text.lua to edit the dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated.
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Both text and voice dialogues are available.
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#### Text ####
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Open dialogue/text.lua to edit the text dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated.
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To add a new language add something like this to dialogues.lua:
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@ -57,6 +60,11 @@ To add a new language add something like this to dialogues.lua:
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The MCM dropdown will automatically be populated with the configured language, and once selected, those dialogues will be used.
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#### Voice ####
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Voice dialogues are pulled straight from the vanilla files, so not all will be 100% relevant, but they won't be out of place. The file dialogue/voice.lua is formatted much the same as text.lua, and contains all the voice dialogues, with a subtitle for each.
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## Interop ##
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Currently extremely basic. Exposes some data for use in other mods.
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