From e7326b4956140d4cab031242de79cde8b95fce44 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Sat, 4 Sep 2021 22:09:17 -0700 Subject: [PATCH] update readme and add some missing voices --- .../celediel/MoreAttentiveGuards/dialogue/voice.lua | 11 +++++++++-- README.md | 12 ++++++++++-- 2 files changed, 19 insertions(+), 4 deletions(-) diff --git a/MWSE/mods/celediel/MoreAttentiveGuards/dialogue/voice.lua b/MWSE/mods/celediel/MoreAttentiveGuards/dialogue/voice.lua index c19ade0..57fd038 100644 --- a/MWSE/mods/celediel/MoreAttentiveGuards/dialogue/voice.lua +++ b/MWSE/mods/celediel/MoreAttentiveGuards/dialogue/voice.lua @@ -8,7 +8,11 @@ local voices = { ["sneaking"] = { { file = "Hlo_AF000a.mp3", subtitle = "What?" }, { file = "Idl_AF007.mp3", subtitle = "What was that?" }, - { file = "Idl_AF001.mp3", subtitle = "Sniff." } + { file = "Idl_AF001.mp3", subtitle = "Sniff." }, + { file = "Hlo_AF107.mp3", subtitle = "Your crimes are known to us." }, + { file = "Hlo_AF106.mp3", subtitle = "You make a name for yourself, criminal." }, + { file = "Hlo_AF040.mp3", subtitle = "Is there nothing for you to do?" }, + { file = "Hlo_AF027.mp3", subtitle = "Must you make a pest of yourself?" } }, ["stop_sneaking"] = { { file = "Srv_AF003.mp3", subtitle = "You should leave." }, @@ -77,7 +81,10 @@ local voices = { }, ["stop_sneaking"] = { { file = "Srv_BF024.mp3", subtitle = "Do not waste my time." }, - { file = "Idl_BF001.mp3", subtitle = "What was that about?" } + { file = "Idl_BF001.mp3", subtitle = "What was that about?" }, + { file = "Hlo_BF017.mp3", subtitle = "What a revolting display." }, + { file = "Hlo_BF000b.mp3", subtitle = "Humph." }, + { file = "Hlo_BF000c.mp3", subtitle = "Humph." } }, ["stop_following"] = { { file = "Srv_BF024.mp3", subtitle = "Do not waste my time." }, diff --git a/README.md b/README.md index 71eccbd..d7f1dd8 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ length of time dependent on their sneak skill. * MCM Menu for configuration of many options * Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards -### Text Dialogue ### +### Dialogues ### * Guards will say things: * While the player is sneaking, on a chance based timer @@ -26,7 +26,10 @@ length of time dependent on their sneak skill. * When the guard gets bored of following the player * When coming to the aid of an unwanted player who is attacked unprovoked -Open dialogue/text.lua to edit the dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated. +Both text and voice dialogues are available. +#### Text #### + +Open dialogue/text.lua to edit the text dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated. To add a new language add something like this to dialogues.lua: @@ -57,6 +60,11 @@ To add a new language add something like this to dialogues.lua: The MCM dropdown will automatically be populated with the configured language, and once selected, those dialogues will be used. +#### Voice #### + +Voice dialogues are pulled straight from the vanilla files, so not all will be 100% relevant, but they won't be out of place. The file dialogue/voice.lua is formatted much the same as text.lua, and contains all the voice dialogues, with a subtitle for each. + + ## Interop ## Currently extremely basic. Exposes some data for use in other mods.