update readme and add some missing voices

This commit is contained in:
Lilian Jónsdóttir 2021-09-04 22:09:17 -07:00
parent 323ed0974d
commit e7326b4956
2 changed files with 19 additions and 4 deletions

View file

@ -8,7 +8,11 @@ local voices = {
["sneaking"] = { ["sneaking"] = {
{ file = "Hlo_AF000a.mp3", subtitle = "What?" }, { file = "Hlo_AF000a.mp3", subtitle = "What?" },
{ file = "Idl_AF007.mp3", subtitle = "What was that?" }, { file = "Idl_AF007.mp3", subtitle = "What was that?" },
{ file = "Idl_AF001.mp3", subtitle = "Sniff." } { file = "Idl_AF001.mp3", subtitle = "Sniff." },
{ file = "Hlo_AF107.mp3", subtitle = "Your crimes are known to us." },
{ file = "Hlo_AF106.mp3", subtitle = "You make a name for yourself, criminal." },
{ file = "Hlo_AF040.mp3", subtitle = "Is there nothing for you to do?" },
{ file = "Hlo_AF027.mp3", subtitle = "Must you make a pest of yourself?" }
}, },
["stop_sneaking"] = { ["stop_sneaking"] = {
{ file = "Srv_AF003.mp3", subtitle = "You should leave." }, { file = "Srv_AF003.mp3", subtitle = "You should leave." },
@ -77,7 +81,10 @@ local voices = {
}, },
["stop_sneaking"] = { ["stop_sneaking"] = {
{ file = "Srv_BF024.mp3", subtitle = "Do not waste my time." }, { file = "Srv_BF024.mp3", subtitle = "Do not waste my time." },
{ file = "Idl_BF001.mp3", subtitle = "What was that about?" } { file = "Idl_BF001.mp3", subtitle = "What was that about?" },
{ file = "Hlo_BF017.mp3", subtitle = "What a revolting display." },
{ file = "Hlo_BF000b.mp3", subtitle = "Humph." },
{ file = "Hlo_BF000c.mp3", subtitle = "Humph." }
}, },
["stop_following"] = { ["stop_following"] = {
{ file = "Srv_BF024.mp3", subtitle = "Do not waste my time." }, { file = "Srv_BF024.mp3", subtitle = "Do not waste my time." },

View file

@ -18,7 +18,7 @@ length of time dependent on their sneak skill.
* MCM Menu for configuration of many options * MCM Menu for configuration of many options
* Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards * Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards
### Text Dialogue ### ### Dialogues ###
* Guards will say things: * Guards will say things:
* While the player is sneaking, on a chance based timer * While the player is sneaking, on a chance based timer
@ -26,7 +26,10 @@ length of time dependent on their sneak skill.
* When the guard gets bored of following the player * When the guard gets bored of following the player
* When coming to the aid of an unwanted player who is attacked unprovoked * When coming to the aid of an unwanted player who is attacked unprovoked
Open dialogue/text.lua to edit the dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated. Both text and voice dialogues are available.
#### Text ####
Open dialogue/text.lua to edit the text dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated.
To add a new language add something like this to dialogues.lua: To add a new language add something like this to dialogues.lua:
@ -57,6 +60,11 @@ To add a new language add something like this to dialogues.lua:
The MCM dropdown will automatically be populated with the configured language, and once selected, those dialogues will be used. The MCM dropdown will automatically be populated with the configured language, and once selected, those dialogues will be used.
#### Voice ####
Voice dialogues are pulled straight from the vanilla files, so not all will be 100% relevant, but they won't be out of place. The file dialogue/voice.lua is formatted much the same as text.lua, and contains all the voice dialogues, with a subtitle for each.
## Interop ## ## Interop ##
Currently extremely basic. Exposes some data for use in other mods. Currently extremely basic. Exposes some data for use in other mods.