updated readme
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@ -7,8 +7,14 @@ An MWSE-Lua mod that replicates the features of
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and
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and
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[Protective Guards](http://download.fliggerty.com/download-110-20) by Fliggerty
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[Protective Guards](http://download.fliggerty.com/download-110-20) by Fliggerty
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* Guards that catch the player sneaking about in town will follow them for a length of time dependent on their sneak skill.
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* Guards that catch the player sneaking about in town will follow them for a
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length of time dependent on their sneak skill.
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* Guards will come to the aid of an unwanted player who is attacked unprovoked
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* Guards will come to the aid of an unwanted player who is attacked unprovoked
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* If the player has their weapon out when combat with an NPC starts,
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guards don't know who started it, and will ignore the combat (probably
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not the best way to handle this, but the few false positives outweigh all
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the false negatives that would be otherwise)
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* If the player has a bounty, guards will ignore the combat
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* MCM Menu for configuration of many options
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* MCM Menu for configuration of many options
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* Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards
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* Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards
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