From ccff03f30d47062a8982ffbe8eb226a16e320d2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Sun, 2 Aug 2020 15:27:48 -0700 Subject: [PATCH] updated readme --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index cde7a83..90206fd 100644 --- a/README.md +++ b/README.md @@ -7,8 +7,14 @@ An MWSE-Lua mod that replicates the features of and [Protective Guards](http://download.fliggerty.com/download-110-20) by Fliggerty -* Guards that catch the player sneaking about in town will follow them for a length of time dependent on their sneak skill. +* Guards that catch the player sneaking about in town will follow them for a +length of time dependent on their sneak skill. * Guards will come to the aid of an unwanted player who is attacked unprovoked + * If the player has their weapon out when combat with an NPC starts, + guards don't know who started it, and will ignore the combat (probably + not the best way to handle this, but the few false positives outweigh all + the false negatives that would be otherwise) + * If the player has a bounty, guards will ignore the combat * MCM Menu for configuration of many options * Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards