updated readme; still need info about voices
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@ -18,7 +18,7 @@ length of time dependent on their sneak skill.
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* MCM Menu for configuration of many options
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* MCM Menu for configuration of many options
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* Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards
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* Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards
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### Dialogue ###
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### Text Dialogue ###
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* Guards will say things:
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* Guards will say things:
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* While the player is sneaking, on a chance based timer
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* While the player is sneaking, on a chance based timer
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@ -26,7 +26,7 @@ length of time dependent on their sneak skill.
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* When the guard gets bored of following the player
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* When the guard gets bored of following the player
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* When coming to the aid of an unwanted player who is attacked unprovoked
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* When coming to the aid of an unwanted player who is attacked unprovoked
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Open dialogues.lua to edit the dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated.
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Open dialogues/text.lua to edit the dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated.
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To add a new language add something like this to dialogues.lua:
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To add a new language add something like this to dialogues.lua:
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