From 54d7f6145adbe25e74c80558a27f72fb2c1bfd4c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Mon, 23 Aug 2021 18:37:40 -0700 Subject: [PATCH] updated readme; still need info about voices --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ba38834..e653dab 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ length of time dependent on their sneak skill. * MCM Menu for configuration of many options * Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards -### Dialogue ### +### Text Dialogue ### * Guards will say things: * While the player is sneaking, on a chance based timer @@ -26,7 +26,7 @@ length of time dependent on their sneak skill. * When the guard gets bored of following the player * When coming to the aid of an unwanted player who is attacked unprovoked -Open dialogues.lua to edit the dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated. +Open dialogues/text.lua to edit the dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated. To add a new language add something like this to dialogues.lua: