updated readme; still need info about voices

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Lilian Jónsdóttir 2021-08-23 18:37:40 -07:00
parent dd80dc3d1c
commit 54d7f6145a

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@ -18,7 +18,7 @@ length of time dependent on their sneak skill.
* MCM Menu for configuration of many options * MCM Menu for configuration of many options
* Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards * Thanks to the power of MWSE Lua, all guards are affected, not just selected hardcoded guards
### Dialogue ### ### Text Dialogue ###
* Guards will say things: * Guards will say things:
* While the player is sneaking, on a chance based timer * While the player is sneaking, on a chance based timer
@ -26,7 +26,7 @@ length of time dependent on their sneak skill.
* When the guard gets bored of following the player * When the guard gets bored of following the player
* When coming to the aid of an unwanted player who is attacked unprovoked * When coming to the aid of an unwanted player who is attacked unprovoked
Open dialogues.lua to edit the dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated. Open dialogues/text.lua to edit the dialogues. I'm no writer so they're probably bad, but the framework is there for the dialogues to be easily edited or translated.
To add a new language add something like this to dialogues.lua: To add a new language add something like this to dialogues.lua: