don't need to stop the combat, so combat started is good enough
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@ -47,7 +47,7 @@ end
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-- {{{ returned event functions
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-- {{{ returned event functions
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this.onCombatStart = function(e)
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this.onCombatStarted = function(e)
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if not config.combatEnable then return end
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if not config.combatEnable then return end
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-- if player initiates combat or combat is not against player, do nothing
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-- if player initiates combat or combat is not against player, do nothing
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