don't need to stop the combat, so combat started is good enough

This commit is contained in:
Lilian Jónsdóttir 2020-08-02 10:38:56 -07:00
parent 7283a324dc
commit 0446ccd2d7

View file

@ -47,7 +47,7 @@ end
-- {{{ returned event functions -- {{{ returned event functions
this.onCombatStart = function(e) this.onCombatStarted = function(e)
if not config.combatEnable then return end if not config.combatEnable then return end
-- if player initiates combat or combat is not against player, do nothing -- if player initiates combat or combat is not against player, do nothing