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2 changed files with 8 additions and 2 deletions
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@ -25,8 +25,9 @@ local function createOptions()
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end
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local function applyLayout()
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tes3.messageBox("Layout changes applied!")
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common.log("Changing layout to " .. config.keyboardLayout)
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local message = "Changing layout to " .. config.keyboardLayout
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tes3.messageBox(message)
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common.log(message)
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common.changeLayout(keys[config.keyboardLayout])
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end
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@ -16,10 +16,15 @@ Layouts that use letters outside the standard and extended ASCII tables will rem
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i.e. Turkish FGĞIOD, Latvian ĄŽERTY
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### ! Warning ! Achtung ! Atención ! ###
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Don't put erroneous data into keys.lua. This mod works by overwriting the data at the memory address that Morrowind reads output text from. Changing the length of the tables could overwrite things you don't want overwritten.
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## Requirements ##
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MWSE 2.1 nightly @ [github](https://github.com/MWSE/MWSE)
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## Credits ##
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* MWSE Team for MWSE with Lua support
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* NullCascade for the initial code snippets I built this mod upon
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