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This commit is contained in:
Lilian Jónsdóttir 2020-07-09 21:47:16 -07:00
parent 62146dc523
commit 6a220f6299
2 changed files with 8 additions and 2 deletions

View file

@ -25,8 +25,9 @@ local function createOptions()
end end
local function applyLayout() local function applyLayout()
tes3.messageBox("Layout changes applied!") local message = "Changing layout to " .. config.keyboardLayout
common.log("Changing layout to " .. config.keyboardLayout) tes3.messageBox(message)
common.log(message)
common.changeLayout(keys[config.keyboardLayout]) common.changeLayout(keys[config.keyboardLayout])
end end

View file

@ -16,10 +16,15 @@ Layouts that use letters outside the standard and extended ASCII tables will rem
i.e. Turkish FGĞIOD, Latvian ĄŽERTY i.e. Turkish FGĞIOD, Latvian ĄŽERTY
### ! Warning ! Achtung ! Atención ! ###
Don't put erroneous data into keys.lua. This mod works by overwriting the data at the memory address that Morrowind reads output text from. Changing the length of the tables could overwrite things you don't want overwritten.
## Requirements ## ## Requirements ##
MWSE 2.1 nightly @ [github](https://github.com/MWSE/MWSE) MWSE 2.1 nightly @ [github](https://github.com/MWSE/MWSE)
## Credits ## ## Credits ##
* MWSE Team for MWSE with Lua support * MWSE Team for MWSE with Lua support
* NullCascade for the initial code snippets I built this mod upon * NullCascade for the initial code snippets I built this mod upon