Commit graph

21 commits

Author SHA1 Message Date
51f97d97a7
Update README.md 2020-08-08 19:36:00 -07:00
829215cbae update readme 2020-08-08 16:27:13 -07:00
73eeda4342 if randomize chance is not given, default to 100% 2020-08-08 16:17:12 -07:00
8a834dd0e2 version bump 2020-08-08 16:11:09 -07:00
d729bf0eed add basic interop module
allows getting/setting of global randomize chance, and overriding randomize chance of specific doors
2020-08-08 16:10:41 -07:00
4fb102d694 move log function to common 2020-08-08 16:09:07 -07:00
1ad59ef496 option to ignore scripted doors 2020-08-08 14:21:20 -07:00
9bce99b77b whoopsie 2020-08-07 22:59:54 -07:00
f47f90f01b less bias towards wilderness cells
Wilderness cells all share the same name, so there would be multiple with the same name in the list of cells, leading towards those being picked slightly more often in RNG
2020-08-05 00:44:23 -07:00
ba1c4ae7fd version bump 2020-08-04 21:13:18 -07:00
313f391c73 option to keep door randomized (previous functionality)
Previously, doors kept their randomized destination, thus altering the door permanently for that save (presumably). This commit fixes that, but keeps the "feature" there as an option for masochists.
2020-08-04 21:09:34 -07:00
c87003de46 ignore takes precedence 2020-07-28 23:15:41 -07:00
6108fea353 updated gitignore 2020-07-28 22:59:28 -07:00
02116d4914 version bump 2020-07-28 22:51:04 -07:00
d73e537eda added door ignore list, and put chargen doors in by default 2020-07-28 22:50:27 -07:00
f0d9e9baea don't intentionally put ' into the logs 2020-07-28 22:25:32 -07:00
af29905883 changed default type to match 2020-07-28 22:16:53 -07:00
f1c9d9f4d5 better logging and readme update 2020-07-28 22:05:11 -07:00
655967f544 updated readme 2020-07-28 21:48:43 -07:00
1600a513a8 initial commit 2020-07-28 21:30:33 -07:00
28c957ffbb
Initial commit 2020-07-28 21:01:41 -07:00