f90e1ce0c7
Fix doors not ranomizing correctly.
2022-05-11 13:35:54 -07:00
51f97d97a7
Update README.md
2020-08-08 19:36:00 -07:00
829215cbae
update readme
2020-08-08 16:27:13 -07:00
73eeda4342
if randomize chance is not given, default to 100%
2020-08-08 16:17:12 -07:00
8a834dd0e2
version bump
2020-08-08 16:11:09 -07:00
d729bf0eed
add basic interop module
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allows getting/setting of global randomize chance, and overriding randomize chance of specific doors
2020-08-08 16:10:41 -07:00
4fb102d694
move log function to common
2020-08-08 16:09:07 -07:00
1ad59ef496
option to ignore scripted doors
2020-08-08 14:21:20 -07:00
9bce99b77b
whoopsie
2020-08-07 22:59:54 -07:00
f47f90f01b
less bias towards wilderness cells
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Wilderness cells all share the same name, so there would be multiple with the same name in the list of cells, leading towards those being picked slightly more often in RNG
2020-08-05 00:44:23 -07:00
ba1c4ae7fd
version bump
2020-08-04 21:13:18 -07:00
313f391c73
option to keep door randomized (previous functionality)
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Previously, doors kept their randomized destination, thus altering the door permanently for that save (presumably). This commit fixes that, but keeps the "feature" there as an option for masochists.
2020-08-04 21:09:34 -07:00
c87003de46
ignore takes precedence
2020-07-28 23:15:41 -07:00
6108fea353
updated gitignore
2020-07-28 22:59:28 -07:00
02116d4914
version bump
2020-07-28 22:51:04 -07:00
d73e537eda
added door ignore list, and put chargen doors in by default
2020-07-28 22:50:27 -07:00
f0d9e9baea
don't intentionally put ' into the logs
2020-07-28 22:25:32 -07:00
af29905883
changed default type to match
2020-07-28 22:16:53 -07:00
f1c9d9f4d5
better logging and readme update
2020-07-28 22:05:11 -07:00
655967f544
updated readme
2020-07-28 21:48:43 -07:00
1600a513a8
initial commit
2020-07-28 21:30:33 -07:00
28c957ffbb
Initial commit
2020-07-28 21:01:41 -07:00