63 lines
4 KiB
Markdown
63 lines
4 KiB
Markdown
# A Sinking Feeling #
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## About ##
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>He vaulted over the gunwale, landing on the deck below with his golden cloak billowing behind him. The white roses drew back, as men
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>always did at the sight of Victarion Greyjoy armed and armored, his face hidden behind his kraken helm. They were clutching swords and
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>spears and axes, but nine of every ten wore no armor, and the tenth had only a shirt of sewn scales. _These are no ironmen_, Victarion
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>thought. _They still fear drowning._
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>- _George R.R. Martin - A Feast for Crows_
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No longer can you swim in heavy plate; now your armour, equipment, or carried items drag you down while swimming. Options exist for formulas
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based on equipped armour weight class, total equipment weight, or encumbrance percentage.
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[Video of the mod in action](https://gfycat.com/needysevereisabellineshrike) |
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[NexusMods](https://www.nexusmods.com/morrowind/mods/50113) |
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[GitHub](https://github.com/celediel/Morrowind-A-Sinking-Feeling)
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## Formulas ##
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**Equipped armour** (*Default option*): the armour class of each equipped item (+1 so Light armour is affected as well,
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so Light = 1, Medium = 2, Heavy = 3) is added up for a value of 0 - 27 then multiplied by a tenth of the down-pull multiplier (See MCM).
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**Total Equipment Weight**: the weight of each equipped item is added up, the total doubled, then multiplied by a hundredth of the down-pull multiplier.
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**Total Equipment Weight (Necro Edit)**: the weight of each equipped item is added up, the total doubled, then multiplied by a hundredth of the down-pull multiplier.
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Weight over 135 is only counted for 10% to lessen the gap between the heaviest and lightest heavy armours.
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**Encumbrance Percentage**: the actor's encumbrance percentage (carrying 120 of 300 = 40% or 0.4) is multiplied by triple the down-pull multiplier.
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**Worst Case Scenario**: calculates results from all formulas, and uses the highest value.
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The default down-pull multiplier value of 100 acts somewhat the same across all formulas. Encumbrance is a bit different, as while it's possible,
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and quite easy, to have values of 0 for equipped armour and total equipment weight, the same cannot be said of encumbrance. It also can
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vary greatly from character to character, while armour class and weight are static across the board. On the other hand, encumbrance can be
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modified with feather spells/enchantments, whereas armour weight and weight class can not be modified. For a happy medium between the frustration
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of realism and frustration-free video game-ness, I recommend the default values, and not wearing heavy armour whilst swimming, but the options
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are there for those who desire them.
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Enable debug logging, and check MWSE.log for the exact values being used.
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## Requirements ##
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MGE XE with MWSE @ [Nexus Mods](https://www.nexusmods.com/morrowind/mods/41102) \(Make sure you run MWSE-Update.exe\)
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## Recommended Mods ##
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* [Hold Your Breath](https://www.nexusmods.com/morrowind/mods/48872) by Stripes - Endurance determines how long you can hold your breath underwater.
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* Any mod that enables constant water-breathing for Argonian races.
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* The no frills [Constant Argonian Water Breathing](https://www.nexusmods.com/morrowind/mods/15193) by Sir Pyrantus
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* [Balanced Passive Races and Birthsigns](https://www.nexusmods.com/morrowind/mods/47782) by BTB + Necrolesian, or the [edit by RandomPal](https://www.nexusmods.com/morrowind/mods/48683)
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* [Water Life](https://www.nexusmods.com/morrowind/mods/42417) by abot - see pretty fishes while you drown
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## Incompatibilites ##
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* The swimming controls part of OperatorJack's [Better Buoyancy](https://www.nexusmods.com/morrowind/mods/48929) is partially incompatible.
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If the actor is unarmoured, or unencumbered with that option enabled, Better Buoyancy will work as expected. Otherwise, if this mod is affecting
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the actor's velocity, Better Buoyancy will not function. Better Buoyancy's levitation controls are also unaffected.
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## Credits ##
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* MWSE Team for MWSE with Lua support
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## License ##
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MIT License. See LICENSE file.
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