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Lilian Jónsdóttir 2021-08-08 16:04:36 -07:00
parent 6925877181
commit c29678b1a8

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@ -18,7 +18,7 @@ based on equipped armour weight class, total equipment weight, or encumbrance pe
**Equipped armour** (*Default option*): the armour class of each equipped item (+1 so Light armour is affected as well, **Equipped armour** (*Default option*): the armour class of each equipped item (+1 so Light armour is affected as well,
so Light = 1, Medium = 2, Heavy = 3) is added up for a value of 0 - 27 then multiplied by a tenth of the down-pull multiplier (See MCM). so Light = 1, Medium = 2, Heavy = 3) is added up for a value of 0 - 27 then multiplied by a tenth of the down-pull multiplier (See MCM).
**Total Equipment Weight**: the weight of each equipped item is added up, doubled, then multiplied by a hundredth of the down-pull multiplier. **Total Equipment Weight**: the weight of each equipped item is added up, the total doubled, then multiplied by a hundredth of the down-pull multiplier.
**Encumbrance Percentage**: the actor's encumbrance percentage (carrying 120 of 300 = 40% or 0.4) is multiplied by triple the down-pull multiplier. **Encumbrance Percentage**: the actor's encumbrance percentage (carrying 120 of 300 = 40% or 0.4) is multiplied by triple the down-pull multiplier.