From c29678b1a8be99fb14d55b1f50c21354a4a40d01 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lilian=20J=C3=B3nsd=C3=B3ttir?= Date: Sun, 8 Aug 2021 16:04:36 -0700 Subject: [PATCH] wording --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3b04544..427bb95 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ based on equipped armour weight class, total equipment weight, or encumbrance pe **Equipped armour** (*Default option*): the armour class of each equipped item (+1 so Light armour is affected as well, so Light = 1, Medium = 2, Heavy = 3) is added up for a value of 0 - 27 then multiplied by a tenth of the down-pull multiplier (See MCM). -**Total Equipment Weight**: the weight of each equipped item is added up, doubled, then multiplied by a hundredth of the down-pull multiplier. +**Total Equipment Weight**: the weight of each equipped item is added up, the total doubled, then multiplied by a hundredth of the down-pull multiplier. **Encumbrance Percentage**: the actor's encumbrance percentage (carrying 120 of 300 = 40% or 0.4) is multiplied by triple the down-pull multiplier.