oops forgot to remove that
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1 changed files with 0 additions and 12 deletions
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@ -125,18 +125,6 @@ local function sinkInWater(e)
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break
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break
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end
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end
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end
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end
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--[[
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elseif config.mode == common.modes.equippedArmour.value then
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downPull, debugStr = formulas.equippedArmour(actor, ref)
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elseif config.mode == common.modes.allEquipment.value then
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downPull, debugStr = formulas.allEquipment(actor, ref)
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elseif config.mode == common.modes.allEquipmentNecroEdit.value then
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downPull, debugStr = formulas.allEquipmentNecroEdit(actor, ref)
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elseif config.mode == common.modes.encumbrancePercentage.value then
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downPull, debugStr = formulas.encumbrancePercentage(mobile, ref)
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elseif config.mode == common.modes.worstCaseScenario.value then
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downPull, debugStr = formulas.worstCaseScenario(actor, mobile, ref)
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--]]
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end
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end
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-- reset if levitating
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-- reset if levitating
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