274 lines
No EOL
7.6 KiB
C++
274 lines
No EOL
7.6 KiB
C++
#include <znc/IRCNetwork.h>
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#include <znc/Chan.h>
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using std::map;
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class CIdleRPGMod;
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#define IDLERPG_JOIN_LOGIN_WAIT_TIME 10
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class CIdleRPGChannel {
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public:
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CIdleRPGChannel() {}
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CIdleRPGChannel(const CString& sLine) {
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FromString(sLine);
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}
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virtual ~CIdleRPGChannel() {}
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const CString& GetChannel() const {
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return m_Channel;
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}
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const CString& GetBotnick() const {
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return m_Botnick;
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}
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const CString& GetUsername() const {
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return m_Username;
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}
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const CString& GetPassword() const {
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return m_Password;
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}
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bool FromString(const CString& sLine) {
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m_Channel = sLine.Token(0).AsLower();
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m_Botnick = sLine.Token(1);
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m_Username = sLine.Token(2);
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m_Password = sLine.Token(3);
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return !m_Channel.empty() && !m_Botnick.empty() && !m_Username.empty() && !m_Password.empty();
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}
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CString ToString() const {
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return GetChannel() + " " + GetBotnick() + " " + GetUsername() + " " + GetPassword();
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}
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private:
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protected:
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CString m_Channel;
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CString m_Botnick;
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CString m_Username;
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CString m_Password;
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};
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class CIdleRPGModTimer : public CTimer {
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public:
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CIdleRPGModTimer(CModule* pModule, CIdleRPGChannel* sChannel, unsigned int uInterval,
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unsigned int uCycles, const CString& sLabel,
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const CString& sDescription)
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: CTimer(pModule, uInterval, uCycles, sLabel, sDescription) {
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pChannel = sChannel;
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}
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~CIdleRPGModTimer() override {}
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protected:
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void RunJob() override;
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private:
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CIdleRPGChannel* pChannel;
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};
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class CIdleRPGMod : public CModule {
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public:
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MODCONSTRUCTOR(CIdleRPGMod) {
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AddHelpCommand();
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AddCommand("Add", t_d("<#channel> <botnick> <username> <password>"), t_d("Adds a new channel or updates a channel"), [=](const CString& sLine) { CommandAdd(sLine); });
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AddCommand("Del", t_d("<#channel>"), t_d("Removes a channel"), [=](const CString& sLine) { CommandDel(sLine); });
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AddCommand("Clear", "", t_d("Clears all current settings"), [=](const CString& sLine) { CommandClear(); });
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AddCommand("List", "", t_d("Displays current settings"), [=](const CString& sLine) { CommandList(); });
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AddCommand("Login", t_d("[<#channel>]"), t_d("Manually triggers login now (either for specific channel or all channels)"), [=](const CString& sLine) { CommandLogin(sLine); });
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}
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~CIdleRPGMod() override {}
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bool OnLoad(const CString& sArgs, CString& sMessage) override {
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// Load current channels
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for (MCString::iterator it = BeginNV(); it != EndNV(); ++it) {
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const CString& sLine = it->second;
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CIdleRPGChannel* pChannel = new CIdleRPGChannel;
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if (!pChannel->FromString(sLine) || FindChannel(pChannel->GetChannel())) {
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delete pChannel;
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} else {
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m_Channels[pChannel->GetChannel()] = pChannel;
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}
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}
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return true;
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}
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CIdleRPGChannel* FindChannel(const CString& sChannel) {
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map<CString, CIdleRPGChannel*>::iterator it =
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m_Channels.find(sChannel);
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return (it != m_Channels.end()) ? it->second : nullptr;
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}
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void CommandList () {
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if (m_Channels.empty()) {
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PutModule(t_s("No channels setup yet. Try: help add"));
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return;
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}
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CTable Table;
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Table.AddColumn(t_s("Channel"));
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Table.AddColumn(t_s("Botnick"));
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Table.AddColumn(t_s("Username"));
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Table.AddColumn(t_s("Password"));
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for (const auto& it : m_Channels) {
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Table.AddRow();
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Table.SetCell(t_s("Channel"), it.second->GetChannel());
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Table.SetCell(t_s("Botnick"), it.second->GetBotnick());
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Table.SetCell(t_s("Username"), it.second->GetUsername());
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Table.SetCell(t_s("Password"), it.second->GetPassword());
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}
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PutModule(Table);
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}
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void CommandAdd (const CString& sLine) {
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if (sLine.Token(1).empty()) {
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PutModule(t_s("Usage: Add <#channel> <botnick> <username> <password>"));
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return;
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}
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CString sChannel = sLine.Token(1).AsLower();
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CString sBotnick = sLine.Token(2);
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CString sUsername = sLine.Token(3);
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CString sPassword = sLine.Token(4);
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if (sChannel.empty()) {
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PutModule("Channel not supplied");
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return;
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}
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if (sBotnick.empty()) {
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PutModule("Botnick not supplied");
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return;
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}
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if (sUsername.empty()) {
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PutModule("Username not supplied");
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return;
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}
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if (sPassword.empty()) {
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PutModule("Password not supplied");
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return;
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}
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CIdleRPGChannel* pChannel = new CIdleRPGChannel();
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pChannel->FromString(sChannel+" "+sBotnick+" "+sUsername+" "+sPassword);
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m_Channels[pChannel->GetChannel()] = pChannel;
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SetNV(pChannel->GetChannel(), pChannel->ToString());
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PutModule(t_f("Saved settings for channel {1}")(pChannel->GetChannel()));
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}
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void CommandDel (const CString& sLine) {
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if (sLine.Token(1).empty()) {
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PutModule(t_s("Usage: Del <#channel>"));
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return;
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}
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CString sChannel = sLine.Token(1).AsLower();
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map<CString, CIdleRPGChannel*>::iterator it =
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m_Channels.find(sChannel);
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if (it == m_Channels.end()) {
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PutModule(t_f("Channel {1} not found")(sChannel));
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return;
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}
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delete it->second;
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m_Channels.erase(it);
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DelNV(sChannel);
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PutModule(t_f("Channel {1} removed")(sChannel));
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}
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void CommandLogin (const CString& sLine) {
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CString sChannel = sLine.Token(1).AsLower();
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if (!sChannel.empty()) {
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CIdleRPGChannel* fChannel = FindChannel(sChannel);
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if (!fChannel) {
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PutModule(t_f("Invalid channel {1}")(sChannel));
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return;
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}
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Login(fChannel);
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return;
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}
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// Go through all channels and login
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for (const auto& it : m_Channels) {
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Login(it.second);
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}
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}
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void CommandClear () {
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ClearNV();
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m_Channels.clear();
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PutModule(t_s("All settings cleared!"));
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}
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void QueueLogin(CIdleRPGChannel* sChan) {
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RemTimer("idlerpg_login_timer_"+sChan->GetChannel());
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AddTimer(new CIdleRPGModTimer(this, sChan, IDLERPG_JOIN_LOGIN_WAIT_TIME, 1, "idlerpg_login_timer_"+sChan->GetChannel(), "Tries login to IdleRPG bot"));
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}
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void Login(CIdleRPGChannel* sChan) {
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// Valid channel?
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CChan* pChan = this->GetNetwork()->FindChan(sChan->GetChannel());
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if (!pChan) {
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PutModule(t_f("Error logging in: Invalid channel [{1}]")(sChan->GetChannel()));
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return;
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}
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// Botnick on channel?
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CNick* pBot = pChan->FindNick(sChan->GetBotnick());
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if (!pBot) {
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PutModule(t_f("Error logging in: Bot [{1}] not found in channel [{2}]")(sChan->GetBotnick(), sChan->GetChannel()));
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return;
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}
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// Bot has op?
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if (!pBot->HasPerm(CChan::Op)) {
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PutModule(t_f("Error logging in: Bot [{1}] not operator in in channel [{2}]")(sChan->GetBotnick(), sChan->GetChannel()));
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return;
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}
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PutIRC("PRIVMSG " + sChan->GetBotnick() + " :login " + sChan->GetUsername() + " " + sChan->GetPassword());
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PutModule(t_s("Logging you in with "+sChan->GetBotnick()+" on "+sChan->GetChannel()));
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}
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void OnJoin(const CNick& Nick, CChan& Channel) override {
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// Setup done?
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if (m_Channels.empty()) {
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return;
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}
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// Correct channel?
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CIdleRPGChannel* fChannel = FindChannel(Channel.GetName().AsLower());
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if (!fChannel) {
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return;
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}
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// Either Bot or user joins
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if (Nick.GetNick() != fChannel->GetBotnick() && !GetNetwork()->GetCurNick().Equals(Nick.GetNick())) {
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return;
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}
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QueueLogin(fChannel);
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}
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private:
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map<CString, CIdleRPGChannel*> m_Channels;
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};
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void CIdleRPGModTimer::RunJob() { ((CIdleRPGMod*)GetModule())->Login(pChannel); }
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template <>
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void TModInfo<CIdleRPGMod>(CModInfo& Info) {
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Info.AddType(CModInfo::NetworkModule);
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Info.SetWikiPage("idlerpg");
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}
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NETWORKMODULEDEFS(CIdleRPGMod, t_s("Automatically handles your login to IdleRPG games/channels")) |