znc-idlerpg/idlerpg.cpp
2021-06-22 13:46:00 +08:00

274 lines
No EOL
7.6 KiB
C++

#include <znc/IRCNetwork.h>
#include <znc/Chan.h>
using std::map;
class CIdleRPGMod;
#define IDLERPG_JOIN_LOGIN_WAIT_TIME 10
class CIdleRPGChannel {
public:
CIdleRPGChannel() {}
CIdleRPGChannel(const CString& sLine) {
FromString(sLine);
}
virtual ~CIdleRPGChannel() {}
const CString& GetChannel() const {
return m_Channel;
}
const CString& GetBotnick() const {
return m_Botnick;
}
const CString& GetUsername() const {
return m_Username;
}
const CString& GetPassword() const {
return m_Password;
}
bool FromString(const CString& sLine) {
m_Channel = sLine.Token(0).AsLower();
m_Botnick = sLine.Token(1);
m_Username = sLine.Token(2);
m_Password = sLine.Token(3);
return !m_Channel.empty() && !m_Botnick.empty() && !m_Username.empty() && !m_Password.empty();
}
CString ToString() const {
return GetChannel() + " " + GetBotnick() + " " + GetUsername() + " " + GetPassword();
}
private:
protected:
CString m_Channel;
CString m_Botnick;
CString m_Username;
CString m_Password;
};
class CIdleRPGModTimer : public CTimer {
public:
CIdleRPGModTimer(CModule* pModule, CIdleRPGChannel* sChannel, unsigned int uInterval,
unsigned int uCycles, const CString& sLabel,
const CString& sDescription)
: CTimer(pModule, uInterval, uCycles, sLabel, sDescription) {
pChannel = sChannel;
}
~CIdleRPGModTimer() override {}
protected:
void RunJob() override;
private:
CIdleRPGChannel* pChannel;
};
class CIdleRPGMod : public CModule {
public:
MODCONSTRUCTOR(CIdleRPGMod) {
AddHelpCommand();
AddCommand("Add", t_d("<#channel> <botnick> <username> <password>"), t_d("Adds a new channel or updates a channel"), [=](const CString& sLine) { CommandAdd(sLine); });
AddCommand("Del", t_d("<#channel>"), t_d("Removes a channel"), [=](const CString& sLine) { CommandDel(sLine); });
AddCommand("Clear", "", t_d("Clears all current settings"), [=](const CString& sLine) { CommandClear(); });
AddCommand("List", "", t_d("Displays current settings"), [=](const CString& sLine) { CommandList(); });
AddCommand("Login", t_d("[<#channel>]"), t_d("Manually triggers login now (either for specific channel or all channels)"), [=](const CString& sLine) { CommandLogin(sLine); });
}
~CIdleRPGMod() override {}
bool OnLoad(const CString& sArgs, CString& sMessage) override {
// Load current channels
for (MCString::iterator it = BeginNV(); it != EndNV(); ++it) {
const CString& sLine = it->second;
CIdleRPGChannel* pChannel = new CIdleRPGChannel;
if (!pChannel->FromString(sLine) || FindChannel(pChannel->GetChannel())) {
delete pChannel;
} else {
m_Channels[pChannel->GetChannel()] = pChannel;
}
}
return true;
}
CIdleRPGChannel* FindChannel(const CString& sChannel) {
map<CString, CIdleRPGChannel*>::iterator it =
m_Channels.find(sChannel);
return (it != m_Channels.end()) ? it->second : nullptr;
}
void CommandList () {
if (m_Channels.empty()) {
PutModule(t_s("No channels setup yet. Try: help add"));
return;
}
CTable Table;
Table.AddColumn(t_s("Channel"));
Table.AddColumn(t_s("Botnick"));
Table.AddColumn(t_s("Username"));
Table.AddColumn(t_s("Password"));
for (const auto& it : m_Channels) {
Table.AddRow();
Table.SetCell(t_s("Channel"), it.second->GetChannel());
Table.SetCell(t_s("Botnick"), it.second->GetBotnick());
Table.SetCell(t_s("Username"), it.second->GetUsername());
Table.SetCell(t_s("Password"), it.second->GetPassword());
}
PutModule(Table);
}
void CommandAdd (const CString& sLine) {
if (sLine.Token(1).empty()) {
PutModule(t_s("Usage: Add <#channel> <botnick> <username> <password>"));
return;
}
CString sChannel = sLine.Token(1).AsLower();
CString sBotnick = sLine.Token(2);
CString sUsername = sLine.Token(3);
CString sPassword = sLine.Token(4);
if (sChannel.empty()) {
PutModule("Channel not supplied");
return;
}
if (sBotnick.empty()) {
PutModule("Botnick not supplied");
return;
}
if (sUsername.empty()) {
PutModule("Username not supplied");
return;
}
if (sPassword.empty()) {
PutModule("Password not supplied");
return;
}
CIdleRPGChannel* pChannel = new CIdleRPGChannel();
pChannel->FromString(sChannel+" "+sBotnick+" "+sUsername+" "+sPassword);
m_Channels[pChannel->GetChannel()] = pChannel;
SetNV(pChannel->GetChannel(), pChannel->ToString());
PutModule(t_f("Saved settings for channel {1}")(pChannel->GetChannel()));
}
void CommandDel (const CString& sLine) {
if (sLine.Token(1).empty()) {
PutModule(t_s("Usage: Del <#channel>"));
return;
}
CString sChannel = sLine.Token(1).AsLower();
map<CString, CIdleRPGChannel*>::iterator it =
m_Channels.find(sChannel);
if (it == m_Channels.end()) {
PutModule(t_f("Channel {1} not found")(sChannel));
return;
}
delete it->second;
m_Channels.erase(it);
DelNV(sChannel);
PutModule(t_f("Channel {1} removed")(sChannel));
}
void CommandLogin (const CString& sLine) {
CString sChannel = sLine.Token(1).AsLower();
if (!sChannel.empty()) {
CIdleRPGChannel* fChannel = FindChannel(sChannel);
if (!fChannel) {
PutModule(t_f("Invalid channel {1}")(sChannel));
return;
}
Login(fChannel);
return;
}
// Go through all channels and login
for (const auto& it : m_Channels) {
Login(it.second);
}
}
void CommandClear () {
ClearNV();
m_Channels.clear();
PutModule(t_s("All settings cleared!"));
}
void QueueLogin(CIdleRPGChannel* sChan) {
RemTimer("idlerpg_login_timer_"+sChan->GetChannel());
AddTimer(new CIdleRPGModTimer(this, sChan, IDLERPG_JOIN_LOGIN_WAIT_TIME, 1, "idlerpg_login_timer_"+sChan->GetChannel(), "Tries login to IdleRPG bot"));
}
void Login(CIdleRPGChannel* sChan) {
// Valid channel?
CChan* pChan = this->GetNetwork()->FindChan(sChan->GetChannel());
if (!pChan) {
PutModule(t_f("Error logging in: Invalid channel [{1}]")(sChan->GetChannel()));
return;
}
// Botnick on channel?
CNick* pBot = pChan->FindNick(sChan->GetBotnick());
if (!pBot) {
PutModule(t_f("Error logging in: Bot [{1}] not found in channel [{2}]")(sChan->GetBotnick(), sChan->GetChannel()));
return;
}
// Bot has op?
if (!pBot->HasPerm(CChan::Op)) {
PutModule(t_f("Error logging in: Bot [{1}] not operator in in channel [{2}]")(sChan->GetBotnick(), sChan->GetChannel()));
return;
}
PutIRC("PRIVMSG " + sChan->GetBotnick() + " :login " + sChan->GetUsername() + " " + sChan->GetPassword());
PutModule(t_s("Logging you in with "+sChan->GetBotnick()+" on "+sChan->GetChannel()));
}
void OnJoin(const CNick& Nick, CChan& Channel) override {
// Setup done?
if (m_Channels.empty()) {
return;
}
// Correct channel?
CIdleRPGChannel* fChannel = FindChannel(Channel.GetName().AsLower());
if (!fChannel) {
return;
}
// Either Bot or user joins
if (Nick.GetNick() != fChannel->GetBotnick() && !GetNetwork()->GetCurNick().Equals(Nick.GetNick())) {
return;
}
QueueLogin(fChannel);
}
private:
map<CString, CIdleRPGChannel*> m_Channels;
};
void CIdleRPGModTimer::RunJob() { ((CIdleRPGMod*)GetModule())->Login(pChannel); }
template <>
void TModInfo<CIdleRPGMod>(CModInfo& Info) {
Info.AddType(CModInfo::NetworkModule);
Info.SetWikiPage("idlerpg");
}
NETWORKMODULEDEFS(CIdleRPGMod, t_s("Automatically handles your login to IdleRPG games/channels"))