znc-idlerpg/idlerpg.cpp
Daniel Schmitz 46345aaf15 wip
2021-06-22 19:27:05 +08:00

287 lines
No EOL
8.6 KiB
C++

#include <znc/Chan.h>
#include <znc/IRCNetwork.h>
using std::map;
class CIdleRPGMod;
#define IDLERPG_JOIN_LOGIN_WAIT_TIME 10
class CIdleRPGChannel {
public:
CIdleRPGChannel() {}
virtual ~CIdleRPGChannel() {}
const CString& GetChannel() const { return m_Channel; }
const CString& GetBotnick() const { return m_Botnick; }
const CString& GetUsername() const { return m_Username; }
const CString& GetPassword() const { return m_Password; }
bool FromString(const CString& sLine) {
m_Channel = sLine.Token(0).AsLower();
m_Botnick = sLine.Token(1);
m_Username = sLine.Token(2);
m_Password = sLine.Token(3);
return !m_Channel.empty() && !m_Botnick.empty() &&
!m_Username.empty() && !m_Password.empty();
}
CString ToString() const {
return GetChannel() + " " + GetBotnick() + " " + GetUsername() + " " +
GetPassword();
}
private:
protected:
CString m_Channel;
CString m_Botnick;
CString m_Username;
CString m_Password;
};
class CIdleRPGModTimer : public CTimer {
public:
CIdleRPGModTimer(CModule* pModule, CIdleRPGChannel& sChannel,
unsigned int uInterval, unsigned int uCycles,
const CString& sLabel, const CString& sDescription)
: CTimer(pModule, uInterval, uCycles, sLabel, sDescription) {
pChannel = sChannel;
}
~CIdleRPGModTimer() override {}
protected:
void RunJob() override;
private:
CIdleRPGChannel pChannel;
};
class CIdleRPGMod : public CModule {
public:
MODCONSTRUCTOR(CIdleRPGMod) {
AddHelpCommand();
AddCommand("Add", t_d("<#channel> <botnick> <username> <password>"),
t_d("Adds a new channel or updates a channel"),
[=](const CString& sLine) { CommandAdd(sLine); });
AddCommand("Del", t_d("<#channel>"), t_d("Removes a channel"),
[=](const CString& sLine) { CommandDel(sLine); });
AddCommand("Clear", "", t_d("Clears all current settings"),
[=](const CString& sLine) { CommandClear(); });
AddCommand("List", "", t_d("Displays current settings"),
[=](const CString& sLine) { CommandList(); });
AddCommand("Login", t_d("[<#channel>]"),
t_d("Manually triggers login now (either for specific "
"channel or all channels)"),
[=](const CString& sLine) { CommandLogin(sLine); });
}
~CIdleRPGMod() override {}
bool OnLoad(const CString& sArgs, CString& sMessage) override {
m_Channels.empty();
// Load current channels
for (MCString::iterator it = BeginNV(); it != EndNV(); ++it) {
const CString& sLine = it->second;
CIdleRPGChannel pChannel;
auto search = m_Channels.find(pChannel.GetChannel());
if (pChannel.FromString(sLine) && search == m_Channels.end()) {
m_Channels[pChannel.GetChannel()] = pChannel;
}
}
return true;
}
void CommandList() {
if (m_Channels.empty()) {
PutModule(t_s("No channels setup yet. Try: help add"));
return;
}
CTable Table;
Table.AddColumn(t_s("Channel"));
Table.AddColumn(t_s("Botnick"));
Table.AddColumn(t_s("Username"));
Table.AddColumn(t_s("Password"));
for (const auto& it : m_Channels) {
Table.AddRow();
Table.SetCell(t_s("Channel"), it.second.GetChannel());
Table.SetCell(t_s("Botnick"), it.second.GetBotnick());
Table.SetCell(t_s("Username"), it.second.GetUsername());
Table.SetCell(t_s("Password"), it.second.GetPassword());
}
PutModule(Table);
}
void CommandAdd(const CString& sLine) {
if (sLine.Token(1).empty()) {
PutModule(
t_s("Usage: Add <#channel> <botnick> <username> <password>"));
return;
}
CString sChannel = sLine.Token(1).AsLower();
CString sBotnick = sLine.Token(2);
CString sUsername = sLine.Token(3);
CString sPassword = sLine.Token(4);
if (sChannel.empty()) {
PutModule("Channel not supplied");
return;
}
if (sBotnick.empty()) {
PutModule("Botnick not supplied");
return;
}
if (sUsername.empty()) {
PutModule("Username not supplied");
return;
}
if (sPassword.empty()) {
PutModule("Password not supplied");
return;
}
CIdleRPGChannel pChannel;
pChannel.FromString(sChannel + " " + sBotnick + " " + sUsername + " " +
sPassword);
m_Channels[pChannel.GetChannel()] = pChannel;
SetNV(pChannel.GetChannel(), pChannel.ToString());
PutModule(t_f("Saved settings for channel {1}")(pChannel.GetChannel()));
}
void CommandDel(const CString& sLine) {
if (sLine.Token(1).empty()) {
PutModule(t_s("Usage: Del <#channel>"));
return;
}
CString sChannel = sLine.Token(1).AsLower();
auto search = m_Channels.find(sChannel);
if (search == m_Channels.end()) {
PutModule(t_f("Channel {1} not found")(sChannel));
return;
}
m_Channels.erase(search);
DelNV(sChannel);
PutModule(t_f("Channel {1} removed")(sChannel));
}
void CommandLogin(const CString& sLine) {
CString sChannel = sLine.Token(1).AsLower();
if (!sChannel.empty()) {
auto search = m_Channels.find(sChannel);
if (search == m_Channels.end()) {
PutModule(t_f("Invalid channel {1}")(sChannel));
return;
}
CIdleRPGChannel fChannel = search->second;
Login(fChannel);
return;
}
// Go through all channels and login
for (const auto& it : m_Channels) {
CIdleRPGChannel fChannel = it.second;
Login(fChannel);
}
}
void CommandClear() {
ClearNV();
m_Channels.clear();
PutModule(t_s("All settings cleared!"));
}
void QueueLogin(CIdleRPGChannel& sChan) {
RemTimer("idlerpg_login_timer_" + sChan.GetChannel());
AddTimer(
new CIdleRPGModTimer(this, sChan, IDLERPG_JOIN_LOGIN_WAIT_TIME, 1,
"idlerpg_login_timer_" + sChan.GetChannel(),
"Tries login to IdleRPG bot"));
}
void Login(CIdleRPGChannel& sChan) {
// Valid channel?
CChan* pChan = this->GetNetwork()->FindChan(sChan.GetChannel());
if (!pChan) {
PutModule(t_f("Error logging in: Invalid channel [{1}]")(
sChan.GetChannel()));
return;
}
// Botnick on channel?
CNick* pBot = pChan->FindNick(sChan.GetBotnick());
if (!pBot) {
PutModule(
t_f("Error logging in: Bot [{1}] not found in channel [{2}]")(
sChan.GetBotnick(), sChan.GetChannel()));
return;
}
// Bot has op?
if (!pBot->HasPerm(CChan::Op)) {
PutModule(t_f(
"Error logging in: Bot [{1}] not operator in in channel [{2}]")(
sChan.GetBotnick(), sChan.GetChannel()));
return;
}
PutIRC("PRIVMSG " + sChan.GetBotnick() + " :login " +
sChan.GetUsername() + " " + sChan.GetPassword());
PutModule(t_s("Logging you in with " + sChan.GetBotnick() + " on " +
sChan.GetChannel()));
}
void OnJoin(const CNick& Nick, CChan& Channel) override {
// Setup done?
if (m_Channels.empty()) {
return;
}
// Correct channel?
auto search = m_Channels.find(Channel.GetName().AsLower());
if (search == m_Channels.end()) {
return;
}
CIdleRPGChannel fChannel = search->second;
// Either Bot or user joins
if (Nick.GetNick() != fChannel.GetBotnick() &&
!GetNetwork()->GetCurNick().Equals(Nick.GetNick())) {
return;
}
QueueLogin(fChannel);
}
private:
map<CString, CIdleRPGChannel> m_Channels;
};
void CIdleRPGModTimer::RunJob() {
((CIdleRPGMod*)GetModule())->Login(pChannel);
}
template <>
void TModInfo<CIdleRPGMod>(CModInfo& Info) {
Info.AddType(CModInfo::NetworkModule);
Info.SetWikiPage("idlerpg");
}
NETWORKMODULEDEFS(
CIdleRPGMod,
t_s("Automatically handles your login to IdleRPG games/channels"))